You can now have multiple crates in a mission (or none at all!). Keep in mind that this changes the way you define your crates and their loot values
Still a few things left to do but... the system works! ;)
You can now give AI general gear items (like food/drink/meds) per class Removed old mission files Added debug logging to AddMissionToMonitor I accidentally switched _markerDot and markerXtime variables in debug logging for removemarkers