Added configurable distance to when cleanup will be aborted for an
object with a player nearby.
Created TargetsKilled function
Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)
Created function information for CleanUp.
CleanUp was using "_this" instead of "_x"
Created more/better debug info for CleanUp
Changed calling parameters for FillCrate.
Increased robustness of FillCrate.
Made FillCrate prettier
Created function information for FindSafePos
Created function information for IsPlayerNearByARRAY (deprecated)
Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)
Created MissionSuccessState
Created logs for RemoveMarkers
Created function information for RemoveMarkers + made it prettier
Created function information for SelectMagazine
Created TargetsKilled
***!!!THIS COMMIT WILL NOT WORK. DO NOT BOTHER COMPILING IT. THIS IS
SIMPLY A "SAVE POINT"!!!***
I copied a lot of WAI stuff (specifically the config.sqf) as a template
for the desired levels of customization that I want in the end.
Created a couple unique DMS config values w/ comments (all variables
prefixed with DMS_ in config.sqf)
Created BroadCastMissionStatus (with a variety of options)
Edited cleanup.sqf to take ARRAY params. It also won't clean up objects
if there is a player within 20m of it (I will probably improve/replace
the function later)
Replaced original crate function with WAI (because of customizability.
Will probably rewrite using BIS_fnc_param)
Fixed the PBOPREFIX
MissionStatusCheck is set up the way I want it, with all functions it
uses ready as well.
Made Exile and exile_server_config a necessary addon.
Created preInit for compiling code (postInit simply launches it now)
All functions added/changed so far have debug reports (if
DMS_DEBUG=true)