_this enableSimulation false; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; // clearVehicleInit _this; deleteVehicle _this; deleteGroup (group _this); _this = nil; diag_log format ["DMS :: Markers, vehicles, AI and loot boxes and other items have been cleaned up!"];