/* DMS_MissionStatusCheck Created by eraser1 Each mission has its own index in "DMS_Mission_Arr". Every index is a subarray with the values: [ _pos, _completionInfo, //<--- More info in "DMS_AddMissionToMonitor" [_timeStarted,_timeUntilFail], [_AIUnit1,_AIUnit2,...,_AIUnitX], [ [_cleanupObj1,_cleanupObj2,...,_cleanupObjX], [_crate,_vehicle1,_vehicle2,...,_vehicleX], [_crate_loot_values] ], [_msgWIN,_msgLose], [_markerDot,_markerCircle], _side ] */ if (DMS_Mission_Arr isEqualTo []) exitWith // Empty array, no missions running { if (DMS_DEBUG) then { diag_log "DMS_DEBUG MissionStatusCheck :: DMS_Mission_Arr is empty!"; }; }; _index = 0; { call { if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG MissionStatusCheck :: Checking Mission Status (index %1): %2",_index,_x]; }; _pos = _x select 0; _success = (_x select 1) call DMS_MissionSuccessState; _timeStarted = _x select 2 select 0; _timeUntilFail = _x select 2 select 1; _units = _x select 3; _buildings = _x select 4 select 0; _loot = _x select 4 select 1; _crate_loot_values = _x select 4 select 2; _msgWIN = _x select 5 select 0; _msgLose = _x select 5 select 1; _markers = _x select 6; _missionSide = _x select 7; if (_success) exitWith { DMS_CleanUpList pushBack [_units+_building,diag_tickTime,DMS_CompletedMissionCleanupTime]; if (_missionSide == "bandit") then { DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1; } else { // Not yet implemented }; _arr = DMS_Mission_Arr deleteAt _index; [_loot select 0,_crate_loot_values] call DMS_FillCrate; _msgWIN call DMS_BroadcastMissionStatus; [_markers,"win"] call DMS_RemoveMarkers; if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Success at %1 with message %2.",_pos,_msgWIN]; }; }; if (DMS_MissionTimeoutReset && {[_pos,DMS_MissionTimeoutResetRange] call ExileServer_util_position_isPlayerNearby}) exitWith { _x set [2,[diag_tickTime,_timeUntilFail]]; if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Timeout Extended at %1 with timeout after %2 seconds. Position: %3",diag_tickTime,_timeUntilFail,_pos]; }; }; if ((diag_tickTime-_timeStarted)>_timeUntilFail) exitWith { //Nobody is nearby so just cleanup objects from here (_units+_buildings+_loot) call DMS_CleanUp; if (_missionSide == "bandit") then { DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1; } else { // Not yet implemented }; _arr = DMS_Mission_Arr deleteAt _index; _msgLose call DMS_BroadcastMissionStatus; [_markers,"lose"] call DMS_RemoveMarkers; if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Fail at %1 with message %2.",_pos,_msgLose]; }; }; }; _index = _index + 1; false; } count DMS_Mission_Arr;