private ["_rockets","_launcher","_type","_mission","_unit","_player"]; _unit = _this select 0; _player = _this select 1; _type = _this select 2; _launcher = secondaryWeapon _unit; call { // then is faster than exitWith if(_type == "ground") then { ai_ground_units = (ai_ground_units -1);}; // Not defined yet --> // if(_type == "air") exitWith { ai_air_units = (ai_air_units -1); }; // if(_type == "vehicle") exitWith { ai_vehicle_units = (ai_vehicle_units -1); }; // if(_type == "static") exitWith { ai_emplacement_units = (ai_emplacement_units -1); }; // <-- Not defined yet }; if (isPlayer _player) then { /* < NOT SURE IF THIS WORKS IN EXILE > private ["_gainMoney","_gainRep",]; if (DMS_MoneyGainOnKill) then { _gainMoney = _unit getVariable ["ExileMoney", 0]; call { if (_unit getVariable ["Bandit", false]) exitWith { _player setVariable ["ExileMoney",(ExileMoney + DMS_MoneyGainOnKill),true]; }; }; }; if (DMS_RepGainOnKill) then { _gainRep = _player getVariable ["ExileScore", 0]; call { if (_unit getVariable ["Bandit", false]) exitWith { _player setVariable ["ExileScore",(ExileScore + DMS_RepGainOnKill),true]; }; }; }; */ if (DMS_clear_AI_body) then { DMS_CleanUpList pushBack [_unit,diag_tickTime,DMS_CompletedMissionCleanupTime]; }; if (DMS_ai_share_info) then { { if (((position _x) distance (position _unit)) <= DMS_ai_share_info_distance ) then { _x reveal [_player, 4.0]; }; } count allUnits; }; } else { if (DMS_remove_roadkill) then { removeBackpack _unit; removeAllWeapons _unit; { _unit removeMagazine _x } count magazines _unit; } else { if ((random 100) <= DMS_remove_roadkill_chance) then { removeAllWeapons _unit; }; }; }; if(DMS_ai_remove_launchers && _launcher != "") then { _rockets = _launcher call DMS_selectMagazine; _unit removeWeapon _launcher; { if(_x == _rockets) then { _unit removeMagazine _x; }; } count magazines _unit; }; if(DMS_RemoveNVG) then { if (_unit hasWeapon "NVGoggles") then { _unit removeWeapon "NVGoggles"; }; };