class CfgPatches { class a3_dms { units[] = {}; weapons[] = {}; a3_DMS_version = "July 9, 2016"; requiredVersion = 1.36; requiredAddons[] = {"exile_client","exile_server_config"}; }; }; class CfgFunctions { class DMS { class main { file = "\x\addons\dms"; class DMS_preInit { preInit = 1; }; class DMS_postInit { postInit = 1; }; }; class compiles { file = "\x\addons\dms\scripts"; class AddMissionToMonitor {}; class AddMissionToMonitor_Static {}; class AddWeapon {}; class AILocalityManager {}; class BroadcastMissionStatus {}; class CalcPos {}; class CleanUp {}; class CleanUpManager {}; class CreateMarker {}; class DebugLog {}; class FillCrate {}; class FindSafePos {}; class FindSafePos_InRange {}; class FindSuppressor {}; class FreezeManager {}; class FreezeToggle {}; class GetAllUnits {}; class GetCenter {}; class GetEmptySeats {}; class GroupReinforcementsManager {}; //class HandleMissionEvents {}; class HeliParatroopers_Monitor {}; class ImportFromM3E {}; class ImportFromM3E_Convert {}; class ImportFromM3E_Static {}; class ImportFromM3E_3DEN {}; class ImportFromM3E_3DEN_Convert {}; class ImportFromM3E_3DEN_Static {}; class IsPlayerNearby {}; class IsPosBlacklisted {}; class IsNearWater {}; class IsValidPosition {}; class MissionParams {}; class MissionsMonitor {}; class MissionsMonitor_Dynamic {}; class MissionsMonitor_Static {}; class MissionSuccessState {}; class OnKilled {}; class PlayerAwardOnAIKill {}; class RemoveMarkers {}; class SelectRandomVal {}; class SelectMagazine {}; class SelectMission {}; class SelectOffsetPos {}; class SetAILocality {}; class SetGroupBehavior {}; class SetGroupBehavior_Separate {}; class SetRelPositions {}; class SpawnAIGroup {}; class SpawnAIGroup_MultiPos {}; class SpawnAIVehicle {}; class SpawnAISoldier {}; class SpawnAIStaticMG {}; class SpawnBanditMission {}; class SpawnCrate {}; class SpawnHeliReinforcement {}; class SpawnMinefield {}; class SpawnNonPersistentVehicle {}; class SpawnPersistentVehicle {}; class SpawnStaticMission {}; class SubArr {}; class TargetsKilled {}; }; }; };