/* DMS_selectMission Influenced by WAI Created by eraser1 Selects/Spawns missions. Takes no arguments, returns nothing. */ private "_time"; _time = diag_tickTime; if (DMS_RunningBMissionCount isEqualTo DMS_MaxBanditMissions) then { DMS_BMissionLastStart = _time; }; if ((_time - DMS_BMissionLastStart > DMS_BMissionDelay) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then { private "_mission"; DMS_MissionCount = DMS_MissionCount + 1; DMS_RunningBMissionCount = DMS_RunningBMissionCount + 1; DMS_BMissionLastStart = _time; _mission = DMS_MissionTypesArray call BIS_fnc_selectRandom; DMS_BMissionDelay = (DMS_TimeBetweenMissions select 0) + random((DMS_TimeBetweenMissions select 1) - (DMS_TimeBetweenMissions select 0)); if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG SelectMission :: Spawning mission: %1 | DMS_BMissionDelay set to %2",_mission,DMS_BMissionDelay]; }; call compile preprocessFileLineNumbers (format ["\x\addons\DMS\missions\%1.sqf",_mission]); };