private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
_missname = "Main Mission 4";
diag_log format["DMS :: Main Mission 4 started at [%1]",_pos];
_misText = "Main Mission 4.
------------------------------
Mission now starting! Check your map!";
GlobalHint = [0,_misText];
publicVariable "GlobalHint";
// Spawn Marker
[_pos,_missname] execVM "scripts\DMS_CreateMarker.sqf";
// Spawn Box
_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[_crate] call DMS_Box1;
sleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[(_pos),(5),(4)] call DMS_SpawnAI;
[(_pos),(5),(4)] call DMS_SpawnAI;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
_missEnd = "Main Mission 1.
------------------------------
Mission has ended, good job!";
GlobalHint = [0,_missEnd];
publicVariable "GlobalHint";
// Run Cleanup
["Ended","Clean"] call DMS_CleanUp;
sleep 150;
CALL DMS_selectMission.sqf;