private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"]; /* _playerClose = false; _mainTimer = true; //_missStartTime = floor(time); */ // associate pos with find safe pos _pos = call DMS_findSafePos; _missname = "Main Mission 8"; diag_log format["DMS :: Main Mission 8 started at [%1]",_pos]; _misText = "Main Mission 8.
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Mission now starting! Check your map!"; GlobalHint = [0,_misText]; publicVariable "GlobalHint"; // Spawn Marker [_pos,_missname] execVM "scripts\DMS_CreateMarker.sqf"; // Spawn Box _crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] call DMS_Box1; sleep 2; //_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf"; // spawn AI //[(_pos),(5),(4)] call DMS_SpawnAI; [(_pos),(5),(4)] call DMS_SpawnAI; waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0}; _missEnd = "Main Mission 1.
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Mission has ended, good job!"; GlobalHint = [0,_missEnd]; publicVariable "GlobalHint"; // Run Cleanup ["Ended","Clean"] call DMS_CleanUp; sleep 150; CALL DMS_selectMission.sqf;