/* DMS_fnc_SpawnBanditMission Created by eraser1 Usage: [ _missionType, _parameters ] call DMS_fnc_SpawnBanditMission; Simply spawns a mission with the given mission type and passes parameters to it. Returns nothing */ private _missionName = _this param [0,selectRandom DMS_BanditMissionTypesArray, [""]]; private _missionCode = [ missionNamespace getVariable format [ "DMS_Mission_%1", _missionName ] ] param [0, "no",[{}]]; if (_missionCode isEqualTo "no") then { diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnBanditMission for a mission that isn't in DMS_BanditMissionTypesArray! Parameters: %1",_this]; } else { private _parameters = if ((count _this)>1) then {_this select 1} else {[]}; DMS_MissionCount = DMS_MissionCount + 1; DMS_RunningBMissionCount = DMS_RunningBMissionCount + 1; DMS_BMissionDelay = DMS_TimeBetweenMissions call DMS_fnc_SelectRandomVal; _parameters call _missionCode; DMS_BMissionLastStart = diag_tickTime; if (DMS_DEBUG) then { (format ["SpawnBanditMission :: Spawned mission %1 with parameters (%2) | DMS_BMissionDelay set to %3 seconds", _missionName, _parameters, DMS_BMissionDelay]) call DMS_fnc_DebugLog; }; };