/* DMS_fnc_PlayerAwardOnAIKill Created by eraser1 Gives (or removes) a player's respect/poptabs for killing an AI. Usage: [ _playerObj, _unit, _AISide, _AIType, _roadKilled ] call DMS_fnc_PlayerAwardOnAIKill; Returns nothing */ if !(params [ "_playerObj", "_unit", "_AISide", "_AIType", "_roadKilled" ]) exitWith { diag_log format ["DMS ERROR :: Calling DMS_fnc_PlayerAwardOnAIKill with invalid parameters: %1",_this]; }; private _playerUID = getPlayerUID _playerObj; if ((!isNull _playerObj) && {(_playerUID != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then { // Check for individually defined AI money/respect/rank. private _moneyChange = _unit getVariable ["DMS_AI_Money",0]; private _repChange = _unit getVariable ["DMS_AI_Respect",0]; //private _unitRank = _unit getVariable ["DMS_AI_Rank",0]; if (_roadKilled && {_unit getVariable ["DMS_Diff_RepOrTabs_on_roadkill",DMS_Diff_RepOrTabs_on_roadkill]}) then { _moneyChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillMoney",_AISide,_AIType],0]; _repChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillRep",_AISide,_AIType],0]; //_rankChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillRank",_AISide,_AIType],0]; }; private _playerMoney = _playerObj getVariable ["ExileMoney", 0]; private _playerRespect = _playerObj getVariable ["ExileScore", 0]; //private _playerRank = _playerObj getVariable ["ExileHumanity", 0]; private _unitName = name _unit; private _distance = []; /* if (DMS_DEBUG) then { format ["PlayerAwardOnAIKill :: Attempting to give %1 (%2) %3 poptabs and %4 respect and %5 rank. Player currently has %6 tabs and %7 respect and &8 rank.", name _playerObj, _playerUID, _moneyChange, _repChange, _rankChange,_playerMoney, _playerRespect,_playerRank] call DMS_fnc_DebugLog; }; */ if (DMS_GiveMoneyToPlayer_OnAIKill && {_moneyChange!=0}) then { // Set client's money _playerMoney = (_playerMoney + _moneyChange) max 0; //Also make sure that they don't get negative poptabs _playerObj setVariable ["ExileMoney",_playerMoney,true]; if (DMS_Show_Kill_Poptabs_Notification) then { // Create and send message to player private _msgParams = if (_moneyChange > 0) then { ["SuccessTitleOnly",[format ["Gained %1 poptabs for killing %2 AI!",abs _moneyChange,_AIType]]]; } else { ["ErrorTitleOnly",[format ["Lost %1 poptabs for killing %2 AI!",abs _moneyChange,_AIType]]]; }; // Send notification [_playerObj, "toastRequest", _msgParams] call ExileServer_system_network_send_to; // Update money in database format["setPlayerMoney:%1:%2", _playerMoney, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; }; }; if (DMS_GiveRespectToPlayer_OnAIKill && {_repChange!=0}) then { private _attributes = [[format ["KILLED %1",toUpper(_unitName)],_repChange]]; if (DMS_AIKill_DistanceBonusCoefficient>0) then { _distance = floor (_unit distance _playerObj); if (_distance>DMS_AIKill_DistanceBonusMinDistance) then { private _distanceBonus = floor (_distance * DMS_AIKill_DistanceBonusCoefficient); _attributes pushBack [format ["%1m RANGE BONUS",_distance], _distanceBonus]; _repChange = _repChange + _distanceBonus; }; }; // Set client's respect _playerRespect = _playerRespect + _repChange; _playerObj setVariable ["ExileScore",_playerRespect]; if (DMS_Show_Kill_Respect_Notification) then { // Send frag message [_playerObj, "showFragRequest", [_attributes]] call ExileServer_system_network_send_to; }; // Update respect in database format["setAccountScore:%1:%2", _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; // Send updated respect value to client ExileClientPlayerScore = _playerRespect; (owner _playerObj) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; }; if (DMS_Show_Party_Kill_Notification) then { private _group = group _playerObj; private _members = units _group; //if (!(_group isEqualTo ExileGraveyardGroup) && {(count _members)>1}) then if ((count _members)>1) then { private _msg = format [ "%1 killed %2 from %3 meters away and received %4 poptabs, and %5 respect.", name _playerObj, _unitName, if (_distance isEqualTo []) then {floor(_unit distance _playerObj)} else {_distance}, _moneyChange, _repChange ]; /* if (DMS_Enable_RankChange) then { _msg = _msg + format[" (+%1 rank)", _rankChange]; }; */ { _msg remoteExecCall ["systemChat", _x]; } forEach _members; }; }; //DONKEYPUNCH CUSTOM KILL STAT ADD FOR AI KILL if (DMS_Add_AIKill2DB) then { _newKillerFrags = _killer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget; ExileClientPlayerKills = _newKillerFrags; (owner _playerObj) publicVariableClient "ExileClientPlayerKills"; ExileClientPlayerKills = nil; }; /* //DONKEYPUNCH CUSTOM KILL RANK CHANGE FOR AI KILL if (DMS_Enable_RankChange && {_rankChange!=0}) then { _playerRank = (_playerRank+_rankChange); _killer setVariable ["ExileHumanity",_playerRank]; format["modifyAccountHumanity:%1:%2",_rankChange,getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget; ExileClientPlayerHumanity = _playerRank; (owner _playerObj) publicVariableClient "ExileClientPlayerHumanity"; ExileClientPlayerHumanity = nil; }; */ if (DMS_DEBUG) then { format ["PlayerAwardOnAIKill :: %1 (%2) awarded %3 poptabs and %4 respect for killing %5. Player's money is now %6, and respect is now %7. Roadkill: %8", name _playerObj, _playerUID, _moneyChange, _repChange, _unit, _playerMoney, _playerRespect, _roadKilled] call DMS_fnc_DebugLog; }; } else { if (DMS_DEBUG) then { format ["PlayerAwardOnAIKill :: No reward for non-player _playerObj: %1",_playerObj] call DMS_fnc_DebugLog; }; };