private ["_ammo","_tool","_crate","_weapon","_item","_backpack","_num_tools","_num_items","_num_backpacks","_num_weapons","_weapons_array","_tool_array","_item_array","_backpack_array"]; _crate = _this select 0; _crate allowdamage true; // WEAPONS if(typeName (_this select 1) == "ARRAY") then { _num_weapons = (_this select 1) select 0; _weapons_array = (_this select 1) select 1; } else { _num_weapons = _this select 1; _weapons_array = [ai_assault_wep,ai_machine_wep,ai_sniper_wep] call BIS_fnc_selectRandom; }; // TOOLS if(typeName (_this select 2) == "ARRAY") then { _num_tools = (_this select 2) select 0; _tool_array = (_this select 2) select 1; } else { _num_tools = _this select 2; _tool_array = crate_tools + ai_assault_scope + crate_tools; }; // RANDOM if(typeName (_this select 3) == "ARRAY") then { _num_items = (_this select 3) select 0; _item_array = (_this select 3) select 1; } else { _num_items = _this select 3; _item_array = crate_random call BIS_fnc_selectRandom; }; // BACKPACK if(typeName (_this select 4) == "ARRAY") then { _num_backpacks = (_this select 4) select 0; _backpack_array = (_this select 4) select 1; } else { _num_backpacks = _this select 4; _backpack_array = crate_backpacks_all; }; if(DMS_DEBUG) then { diag_log format["DMS :: Spawning in a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_num_weapons,_num_tools,_num_items,_num_backpacks]; }; if(_num_weapons > 0) then { _num_weapons = (ceil((_num_weapons) / 2) + floor(random (_num_weapons / 2))); for "_i" from 1 to _num_weapons do { _weapon = _weapons_array call BIS_fnc_selectRandom; _ammo = _weapon call find_suitable_ammunition; _crate addWeaponCargoGlobal [_weapon,1]; _crate addMagazineCargoGlobal [_ammo, (1 + floor(random 5))]; }; }; if(_num_tools > 0) then { _num_tools = (ceil((_num_tools) / 2) + floor(random (_num_tools / 2))); for "_i" from 1 to _num_tools do { _tool = _tool_array call BIS_fnc_selectRandom; if(typeName (_tool) == "ARRAY") then { _crate addItemCargoGlobal [_tool select 0,_tool select 1]; } else { _crate addItemCargoGlobal [_tool,1]; }; }; }; if(_num_items > 0) then { _num_items = (ceil((_num_items) / 2) + floor(random (_num_items / 2))); for "_i" from 1 to _num_items do { _item = _item_array call BIS_fnc_selectRandom; if(typeName (_item) == "ARRAY") then { _crate addItemCargoGlobal [_item select 0,_item select 1]; } else { _crate addItemCargoGlobal [_item,1]; }; }; }; if(_num_backpacks > 0) then { _num_backpacks = (ceil((_num_backpacks) / 2) + floor(random (_num_backpacks / 2))); for "_i" from 1 to _num_backpacks do { _backpack = _backpack_array call BIS_fnc_selectRandom; if(typeName (_backpack) == "ARRAY") then { _crate addBackpackCargoGlobal [_backpack select 0,_backpack select 1]; } else { _crate addBackpackCargoGlobal [_backpack,1]; }; }; }; if(wai_high_value) then { if(random 100 < wai_high_value_chance) then { _item = crate_items_high_value call BIS_fnc_selectRandom; _crate addItemCargoGlobal [_item,1]; }; };