/* DMS_fnc_SpawnNonPersistentVehicle Spawn a non-saved vehicle in Exile Created by Zupa Edited by eraser1 Usage: [ _vehicleClass, // STRING: Classname of the vehicle _pos // ARRAY: Position to spawn it at (roughly) ] call DMS_fnc_SpawnNonPersistentVehicle; Returns the vehicle object of the created vehicle. EXAMPLE: _exampleVeh = ['Exile_Chopper_Hummingbird_Green',_pos] call DMS_fnc_SpawnNonPersistentVehicle; */ private ["_vehicleClass","_position","_vehpos","_maxDistance","_vehObj"]; _OK = params [ ["_vehicleClass","",[""]], ["_position","",[[]],[2,3]] ]; if (!_OK) exitWith { diag_log format ["DMS ERROR :: Calling DMS_SpawnNonPersistentVehicle with invalid parameters: %1",_this]; }; _vehpos = []; _maxDistance = 10; while{count _vehpos < 1} do { _vehpos = _position findEmptyPosition [20,_maxDistance,_vehicleClass]; _maxDistance = (_maxDistance + 5); }; _vehpos set [2, 0.1]; _vehObj = createVehicle [_vehicleClass, _vehpos, [], 0, "CAN_COLLIDE"]; clearBackpackCargoGlobal _vehObj; clearItemCargoGlobal _vehObj; clearMagazineCargoGlobal _vehObj; clearWeaponCargoGlobal _vehObj; _vehObj setVariable ["ExileIsPersistent", false]; _vehObj setFuel (0.75+(random 0.25)); _vehObj setDir (random 360); _vehObj setPosATL _vehpos; _vehObj setVectorUp (surfaceNormal _vehpos); _vehObj lock 2; _vehObj allowDamage false; _vehObj enableRopeAttach false; _vehObj enableSimulationGlobal false; if (DMS_DEBUG) then { diag_log format ["DMS_DEBUG SpawnNonPersistentVehicle :: Created %1 at %2 with calling parameters: %3",_vehObj,_vehpos,_this]; }; _vehObj