/* DMS_AILocalityManager Created by Defent and eraser1 Offloads AI groups to a nearby client in order to improve server performance. */ if !(DMS_ai_offload_to_client) exitWith {}; { // Exile already has a group cleanup system, so we'll leave empty groups for it if ((count (units _x))>1) then { private ["_leader", "_group", "_owner"]; _leader = leader _x; _group = _x; if ((!isNull _leader) && {(alive _leader) && {!isPlayer _leader}}) then { _owner = objNull; { if ((groupOwner _group) isEqualTo (owner _x)) exitWith { _owner = _x; }; false; } count allPlayers; if ((isNull _owner) || {(_owner distance2D _leader)>3500}) then { [_group,_leader] call DMS_SetAILocality; }; }; }; false; } count allGroups;