if (DMS_DEBUG) then { diag_log ("DMS:: CLEANING UP: "+str _this); }; if !((typeName _this) isEqualTo "ARRAY") then { _this = [_this]; }; /* if ([_this,20] call DMS_isPlayerNearbyARRAY) exitWith //<-----Not sure if it's more/less efficient { [30, DMS_CleanUp, _this, false] call ExileServer_system_thread_addTask; }; */ { if !([_this,20] call ExileServer_util_position_isPlayerNearby) then { _x enableSimulationGlobal false; _x removeAllMPEventHandlers "mpkilled"; _x removeAllMPEventHandlers "mphit"; _x removeAllMPEventHandlers "mprespawn"; _x removeAllEventHandlers "FiredNear"; _x removeAllEventHandlers "HandleDamage"; _x removeAllEventHandlers "Killed"; _x removeAllEventHandlers "Fired"; _x removeAllEventHandlers "GetOut"; _x removeAllEventHandlers "GetIn"; _x removeAllEventHandlers "Local"; deleteVehicle _x; }; false; } count _this;