private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"]; /* _playerClose = false; _mainTimer = true; //_missStartTime = floor(time); */ // associate pos with find safe pos _pos = call DMS_findSafePos; uiSleep 1; _missname = "Main Mission 2"; diag_log format ["DMS :: Main Mission 2 started at (%1)",_pos]; ["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast; // Spawn Marker [_pos,_missname] call DMS_CreateMarker; // Spawn Box _crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"]; [1,_crate] call DMS_createBox; uiSleep 2; //_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf"; // spawn AI //[_pos,5,4] call DMS_SpawnAI; [_pos,5,4] call DMS_SpawnAI; waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0}; uiSleep 1; ["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast; // Run Cleanup [] call DMS_CleanUp; deleteMarker "DMS_MainMarker"; deleteMarker "DMS_MainDot"; sleep 150; [] call DMS_SelectMission;