/* DMS_fnc_TargetsKilled Created by eraser1 Usage: [ _unit, _group, _object ] call DMS_fnc_TargetsKilled; Will accept non-array argument of group, unit, or object. */ if (_this isEqualTo []) exitWith { diag_log "DMS ERROR :: Calling DMS_TargetsKilled with empty array!"; }; private _killed = false; try { { private _lastDistanceCheckTime = _x getVariable ["DMS_LastAIDistanceCheck",time]; private _pos = getPosWorld _x; private _spawnPos = _x getVariable ["DMS_AISpawnPos",0]; if ((DMS_MaxAIDistance>0) && {!(_spawnPos isEqualTo 0)} && {((time - _lastDistanceCheckTime)>DMS_AIDistanceCheckFrequency) && {(_pos distance2D _spawnPos)>DMS_MaxAIDistance}}) then { _x setDamage 1; diag_log format ["Killed a runaway unit! |%1| was more than %2m away from its spawn position %3!",_x,DMS_MaxAIDistance,_spawnPos]; } else { _x setVariable ["DMS_LastAIDistanceCheck",time]; throw _x; }; } forEach (_this call DMS_fnc_GetAllUnits); // DMS_fnc_GetAllUnits will return living AI unit objects only, so we only need to check for runaway units _killed = true; } catch { if (DMS_DEBUG) then { (format ["TargetsKilled :: %1 is still alive! All of %2 are not yet killed!",_exception,_this]) call DMS_fnc_DebugLog; }; }; _killed;