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https://github.com/Defent/DMS_Exile.git
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031dd386ad
Added distance to the party member notification when they kill an AI The mine created by using "DMS_explode_onRoadkill" is spawned on the player, so the player can't get away with running an AI over if he/she simply drives really fast. |
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.. | ||
FSM | ||
map_configs | ||
missions | ||
objects | ||
scripts | ||
$PBOPREFIX$ | ||
$PREFIX$ | ||
config.cpp | ||
config.sqf | ||
fn_DMS_postInit.sqf | ||
fn_DMS_preInit.sqf | ||
PboPrefix.txt |