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0544cfe9e7
Created disclaimer for DMS. Now mentioning that HC for DMS isn't that good. Some structure stuff in readme (let's see if it works lol) * **NEW CONFIG VALUE: DMS_Use_Map_Config** * You can now overwrite "main config values" with map-specific config values located in the new "map_configs" folder. This should allow you to use one DMS PBO if you have multiple servers with different maps. Included examples for Altis, Bornholm, Esseker, and Tavi (Taviana). * Because of the above implementation, DMS by default will not include the salt flats blacklist for findSafePos. In addition, it is preconfigured to the hilly terrains in Esseker and Taviana, as well as reducing all of the blacklist distances due to the smaller map size in Esseker. * Created new function "DMS_fnc_DebugLog". All DMS files (that produced debug logs) have been changed, including mission files. However, updating them is not important (and completely pointless if you don't even use DMS_DEBUG). * Fixed a few locations where it said "sized" instead of "seized". Thanks to [icomrade](https://github.com/icomrade) for pointing them out. * DMS now utilizes the "ARMA_LOG" DLL (if it exists) by infiSTAR to produce debug logs (if enabled). All debug logs now also include server uptime (in seconds) and server FPS. * The FSM no longer produces debug logs. * AI Locality manager will now run every minute. * Debug logs for "DMS_fnc_MissionsMonitor" will only output the mission name and the position, instead of all of the parameters. * "DMS_fnc_IsNearWater" will now check the provided position itself for water. * "DMS_fnc_IsValidPosition" will now do a surfaceNormal check within a 5 meter radius of the provided position as well. * "_customGearSet" should now actually work for "DMS_fnc_SpawnAISoldier", and the function title comment has been updated for the slightly tweaked syntax.
100 lines
2.8 KiB
Plaintext
100 lines
2.8 KiB
Plaintext
/*
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DMS_fnc_SpawnMinefield
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Created by eraser1
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Usage:
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[
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_centerPos, // ARRAY: Position to spawn the minefield around
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_difficulty, // STRING or ARRAY: The "difficulty" level of the minefield. Determines the number of mines and the radius it spawns at. String refers to a difficulty set in config, array is defined as [_mineCount,_radius];
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_side, // STRING: The "side" for which the mines should spawn. The spawned mines will be revealed to the AI so they don't run into it.
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_spawnWarningSign, // (OPTIONAL) BOOL: Whether or not to spawn the warning signs around the minefield (at maximum radius, to the North/West/East/South)
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_mineClassname // (OPTIONAL) STRING: The classname of the mine to spawn.
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] call DMS_fnc_SpawnMinefield;
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*/
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private ["_centerPos", "_difficulty", "_side", "_mines", "_minesInfo", "_AISide", "_mineCount", "_radius", "_randDirOffset", "_sign"];
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_mines = [];
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if (DMS_SpawnMinesAroundMissions) then
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{
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_OK = params
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[
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["_centerPos","",[[]],[2,3]],
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["_difficulty","",["",[]],[2]],
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["_side","",[""]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnMinefield with invalid parameters: %1",_this];
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};
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_spawnWarningSign = DMS_SpawnMineWarningSigns;
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_mineClassname = "ATMine";
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if ((count _this)>3) then
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{
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_spawnWarningSign = param [3,DMS_SpawnMineWarningSigns,[true]];
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if ((count _this)>4) then
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{
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_mineClassname = param [4,"ATMine",[true]];
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};
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};
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_minesInfo = _difficulty;
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if ((typeName _difficulty)=="STRING") then
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{
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_minesInfo = missionNamespace getVariable [format ["DMS_MineInfo_%1", _difficulty], [10,50]];
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};
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_AISide = missionNamespace getVariable [format ["DMS_%1Side", _side], EAST];
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_mineCount = _minesInfo select 0;
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_radius = _minesInfo select 1;
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for "_i" from 1 to _mineCount do
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{
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private ["_minePos", "_mine"];
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_minePos = [_centerPos,random _radius,random 360] call DMS_fnc_SelectOffsetPos;
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_mine = createMine ["ATMine", _minePos, [], 0];
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// Fixes players shooting the mine and causing premature 'splosions
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if (DMS_BulletProofMines) then
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{
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_mine allowDamage false;
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};
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//In case you're using directional mines such as tripwires/SLAMs
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_mine setDir (random 360);
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_AISide revealMine _mine;
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_mines pushBack _mine;
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};
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if (_spawnWarningSign) then
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{
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_randDirOffset = random 45;
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for "_i" from 0 to 359 step 90 do
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{
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_sign = createVehicle ["Land_Sign_Mines_F",[_centerPos, _radius+2, _randDirOffset+_i] call DMS_fnc_SelectOffsetPos, [], 0, "CAN_COLLIDE"];
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_sign setDir (180+_i);
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_sign setVectorUp [0,0,1];
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// _mines array is for only cleanup atm, so just add them to the list
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_mines pushBack _sign;
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};
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};
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(format ["SpawnMinefield :: Spawned %1 mines around %2 with _minesInfo: %3 | Warning signs spawned: %5 | _mines: %4",_mineCount,_centerPos,_minesInfo,_mines,_spawnWarningSign]) call DMS_fnc_DebugLog;
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};
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_mines |