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https://github.com/Defent/DMS_Exile.git
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0544cfe9e7
Created disclaimer for DMS. Now mentioning that HC for DMS isn't that good. Some structure stuff in readme (let's see if it works lol) * **NEW CONFIG VALUE: DMS_Use_Map_Config** * You can now overwrite "main config values" with map-specific config values located in the new "map_configs" folder. This should allow you to use one DMS PBO if you have multiple servers with different maps. Included examples for Altis, Bornholm, Esseker, and Tavi (Taviana). * Because of the above implementation, DMS by default will not include the salt flats blacklist for findSafePos. In addition, it is preconfigured to the hilly terrains in Esseker and Taviana, as well as reducing all of the blacklist distances due to the smaller map size in Esseker. * Created new function "DMS_fnc_DebugLog". All DMS files (that produced debug logs) have been changed, including mission files. However, updating them is not important (and completely pointless if you don't even use DMS_DEBUG). * Fixed a few locations where it said "sized" instead of "seized". Thanks to [icomrade](https://github.com/icomrade) for pointing them out. * DMS now utilizes the "ARMA_LOG" DLL (if it exists) by infiSTAR to produce debug logs (if enabled). All debug logs now also include server uptime (in seconds) and server FPS. * The FSM no longer produces debug logs. * AI Locality manager will now run every minute. * Debug logs for "DMS_fnc_MissionsMonitor" will only output the mission name and the position, instead of all of the parameters. * "DMS_fnc_IsNearWater" will now check the provided position itself for water. * "DMS_fnc_IsValidPosition" will now do a surfaceNormal check within a 5 meter radius of the provided position as well. * "_customGearSet" should now actually work for "DMS_fnc_SpawnAISoldier", and the function title comment has been updated for the slightly tweaked syntax.
102 lines
2.4 KiB
Plaintext
102 lines
2.4 KiB
Plaintext
/*
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DMS_fnc_SpawnNonPersistentVehicle
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Spawn a non-saved vehicle in Exile
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Created by Zupa
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Edited by eraser1
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Usage:
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[
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_vehicleClass, // STRING: Classname of the vehicle
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_pos // ARRAY: Position to spawn it at (roughly)
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] call DMS_fnc_SpawnNonPersistentVehicle;
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Returns the vehicle object of the created vehicle.
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EXAMPLE:
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_exampleVeh = ['Exile_Chopper_Hummingbird_Green',_pos] call DMS_fnc_SpawnNonPersistentVehicle;
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*/
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private ["_vehicleClass","_position","_vehpos","_maxDistance","_vehObj"];
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_OK = params
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[
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["_vehicleClass","",[""]],
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["_position","",[[]],[2,3]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_SpawnNonPersistentVehicle with invalid parameters: %1",_this];
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};
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_vehpos = [];
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_maxDistance = 5;
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while{count _vehpos < 1} do
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{
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_vehpos = _position findEmptyPosition [0,_maxDistance,_vehicleClass];
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_maxDistance = (_maxDistance + 5);
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};
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_vehpos set [2, 0.1];
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_vehObj = createVehicle [_vehicleClass, _vehpos, [], 0, "CAN_COLLIDE"];
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clearBackpackCargoGlobal _vehObj;
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clearItemCargoGlobal _vehObj;
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clearMagazineCargoGlobal _vehObj;
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clearWeaponCargoGlobal _vehObj;
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if (_vehicleClass isKindOf "I_UGV_01_F") then
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{
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createVehicleCrew _vehObj;
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};
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if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "nightVision") isEqualTo 0) then
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{
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_vehObj disableNVGEquipment true;
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};
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if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "thermalVision") isEqualTo 0) then
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{
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_vehObj disableTIEquipment true;
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};
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_vehObj setFuel (0.75+(random 0.25));
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_vehObj setDir (random 360);
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_vehObj setPosATL _vehpos;
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_vehObj setVectorUp (surfaceNormal _vehpos);
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_vehObj setVariable ["ExileIsPersistent", false];
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_vehObj addMPEventHandler ["MPKilled", { if !(isServer) exitWith {}; _this call ExileServer_object_vehicle_event_onMPKilled;}];
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_vehObj addEventHandler ["GetIn", {_this call ExileServer_object_vehicle_event_onGetIn}];
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if (_vehObj isKindOf "Helicopter") then
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{
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_vehObj addEventHandler ["RopeAttach",
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{
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private "_vehicle";
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_vehicle = _this select 2;
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if !(simulationEnabled _vehicle) then
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{
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_vehicle enableSimulationGlobal true;
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};
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}];
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};
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if (!isNil "RS_VLS") then
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{
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[_vehObj] call RS_VLS_sanitizeVehicle;
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};
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_vehObj lock 2;
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_vehObj allowDamage false;
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_vehObj enableRopeAttach false;
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_vehObj enableSimulationGlobal false;
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(format ["SpawnNonPersistentVehicle :: Created %1 at %2 with calling parameters: %3",_vehObj,_vehpos,_this]) call DMS_fnc_DebugLog;
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_vehObj
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