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https://github.com/Defent/DMS_Exile.git
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0b0c290495
Added configurable distance to when cleanup will be aborted for an object with a player nearby. Created TargetsKilled function Rewrite BroadCastMissionStatus (the function was doing the same thing for each switch case except one, so I just put that in a select statement) Created function information for CleanUp. CleanUp was using "_this" instead of "_x" Created more/better debug info for CleanUp Changed calling parameters for FillCrate. Increased robustness of FillCrate. Made FillCrate prettier Created function information for FindSafePos Created function information for IsPlayerNearByARRAY (deprecated) Tweaks to MissionStatusCheck: Created debug log for empty "DMS_Mission_Arr" Fixed placement of index increase (otherwise deleteAt would remove incorrect element if it existed) Created MissionSuccessState Created logs for RemoveMarkers Created function information for RemoveMarkers + made it prettier Created function information for SelectMagazine Created TargetsKilled
27 lines
776 B
Plaintext
27 lines
776 B
Plaintext
/*
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Launches mission functions
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Made for Defent for Defents Mission System
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And for Numenadayz.com
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Written by eraser1
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[_delay, _function, _params, _persistance] call ExileServer_system_thread_addTask;
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*/
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RESISTANCE setFriend[WEST,0];
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WEST setFriend[RESISTANCE,0];
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RESISTANCE setFriend[EAST,0];
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EAST setFriend[RESISTANCE,0];
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EAST setFriend[WEST,0];
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WEST setFriend[EAST,0];
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if(DMS_StaticMission) then {
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call compileFinal preprocessFileLineNumbers "\x\addons\dms\static\static_init.sqf";//<---- TODO
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};
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if (DMS_DynamicMission) then {
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// Use FSM to spawn missions and check mission status instead
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//call compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\mission_init.sqf";
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//[1, DMS_MissionStatusCheck, [], true] call ExileServer_system_thread_addTask;
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};
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