DMS_Exile/@ExileServer/addons/a3_dms/scripts/CleanUp.sqf
eraser1 0b0c290495 Function Changes + Fixes + Comments + Logs
Added configurable distance to when cleanup will be aborted for an
object with a player nearby.

Created TargetsKilled function

Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)

Created function information for CleanUp.

CleanUp was using "_this" instead of "_x"

Created more/better debug info for CleanUp

Changed calling parameters for FillCrate.

Increased robustness of FillCrate.

Made FillCrate prettier

Created function information for FindSafePos

Created function information for IsPlayerNearByARRAY (deprecated)

Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)

Created MissionSuccessState

Created logs for RemoveMarkers

Created function information for RemoveMarkers + made it prettier

Created function information for SelectMagazine

Created TargetsKilled
2015-08-28 16:52:56 -05:00

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/*
DMS_CleanUp
Created by eraser1
Usage:
[
_object1,
_object2,
...
_objectN
] call DMS_CleanUp;
Alternative Usage:
_object call DMS_CleanUp;
*/
if (DMS_DEBUG) then
{
diag_log ("DMS_DEBUG CleanUp :: CLEANING UP: "+str _this);
};
if !((typeName _this) isEqualTo "ARRAY") then
{
if (DMS_DEBUG) then
{
diag_log ("DMS_DEBUG CleanUp :: Converting single object into array: "+str _this);
};
_this = [_this];
};
/*
if ([_this,20] call DMS_isPlayerNearbyARRAY) exitWith //<-----Not sure if it's more/less efficient
{
[30, DMS_CleanUp, _this, false] call ExileServer_system_thread_addTask;
};
*/
{
if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then {
_x enableSimulationGlobal false;
_x removeAllMPEventHandlers "mpkilled";
_x removeAllMPEventHandlers "mphit";
_x removeAllMPEventHandlers "mprespawn";
_x removeAllEventHandlers "FiredNear";
_x removeAllEventHandlers "HandleDamage";
_x removeAllEventHandlers "Killed";
_x removeAllEventHandlers "Fired";
_x removeAllEventHandlers "GetOut";
_x removeAllEventHandlers "GetIn";
_x removeAllEventHandlers "Local";
deleteVehicle _x;
} else {
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG CleanUp :: Skipping cleanup for |%1|, player within %2 meters!",_this,DMS_CleanUp_PlayerNearLimit];
};
};
false;
} count _this;