DMS_Exile/@ExileServer/addons/a3_dms/scripts/MissionStatusCheck.sqf
eraser1 0b0c290495 Function Changes + Fixes + Comments + Logs
Added configurable distance to when cleanup will be aborted for an
object with a player nearby.

Created TargetsKilled function

Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)

Created function information for CleanUp.

CleanUp was using "_this" instead of "_x"

Created more/better debug info for CleanUp

Changed calling parameters for FillCrate.

Increased robustness of FillCrate.

Made FillCrate prettier

Created function information for FindSafePos

Created function information for IsPlayerNearByARRAY (deprecated)

Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)

Created MissionSuccessState

Created logs for RemoveMarkers

Created function information for RemoveMarkers + made it prettier

Created function information for SelectMagazine

Created TargetsKilled
2015-08-28 16:52:56 -05:00

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/*
DMS_MissionStatusCheck
Created by eraser1
Each mission has its own index in "DMS_Mission_Arr".
Every index is a subarray with the values:
[
_position,
_completionInfo,
[_timeStarted,_timeUntilFail],
[_AIUnit1,_AIUnit2,...,_AIUnitX],
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_crate,_vehicle1,_vehicle2,...,_vehicleX],
[_crate_loot_values]
],
[_msgWIN,_msgLose],
_markers
]
*/
if (DMS_Mission_Arr isEqualTo []) exitWith
{
if (DMS_DEBUG) then
{
diag_log "DMS_DEBUG MissionStatusCheck :: DMS_Mission_Arr is empty!";
};
};
_index = 0;
{
call
{
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Checking Mission Status (index %1): %2",_index,_x];
};
_position = _x select 0;
_success = (_x select 1) call DMS_MissionSuccessState;
_timeStarted = _x select 2 select 0;
_timeUntilFail = _x select 2 select 1;
_units = _x select 3;
_buildings = _x select 4 select 0;
_loot = _x select 4 select 1;
_crate_loot_values = _x select 4 select 2;
_msgWIN = _x select 5 select 0;
_msgLose = _x select 5 select 1;
_markers = _x select 6;
if (_success) exitWith
{
//Use FSM instead
//[DMS_CompletedMissionCleanupTime,DMS_CleanUp,(_units+_buildings),false] call ExileServer_system_thread_addTask;
_arr = DMS_Mission_Arr deleteAt _index;
[_loot select 0,_crate_loot_values] call DMS_FillCrate;
_msgWIN call DMS_BroadcastMissionStatus;
[_markers,"win"] call DMS_RemoveMarkers;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Success at %1 with message %2.",_position,_msgWIN];
};
};
if (DMS_MissionTimeoutReset && {[_position,DMS_MissionTimeoutResetRange] call ExileServer_util_position_isPlayerNearby}) exitWith
{
_x set [2,[diag_tickTime,_timeUntilFail]];
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Timeout Extended at %1 with timeout after %2 seconds. Position: %3",diag_tickTime,_timeUntilFail,_position];
};
};
if ((diag_tickTime-_timeStarted)>_timeUntilFail) exitWith
{
(_units+_buildings+_loot) call DMS_CleanUp;
_arr = DMS_Mission_Arr deleteAt _index;
_msgLose call DMS_BroadcastMissionStatus;
[_markers,"lose"] call DMS_RemoveMarkers;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Fail at %1 with message %2.",_position,_msgLose];
};
};
};
_index = _index + 1;
false;
} count DMS_Mission_Arr;