DMS_Exile/@ExileServer/addons/a3_dms/FSM/missions.fsm
eraser1 22102ab066 Summary
Description
2016-07-11 19:00:59 -05:00

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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, missions">*/
/*%FSM<HEAD>*/
/*
item0[] = {"",7,210,743.923157,366.553040,751.923157,374.553040,0.000000,""};
item1[] = {"INIT",0,250,499.929565,-106.207787,589.929565,-56.207787,0.000000,"INIT"};
item2[] = {"true",8,218,758.881348,3.975540,858.881348,53.975540,0.000000,"true"};
item3[] = {"Waiting",2,250,758.881226,84.582077,858.881226,134.582092,0.000000,"Waiting"};
item4[] = {"",7,210,518.910339,366.553040,526.910339,374.553040,0.000000,""};
item5[] = {"__5_sec_loop_",4,218,547.923096,174.999939,647.923096,224.999939,1.000000,"15 sec loop" \n ""};
item6[] = {"Check_Mission_Running",2,250,547.923035,248.598328,647.923035,298.598328,0.000000,"Check Mission" \n "Running" \n "Status"};
item7[] = {"",7,210,518.897522,321.700806,526.897522,329.700806,0.000000,""};
item8[] = {"___min_loop_1",4,218,702.828857,170.094177,792.828857,220.094177,2.000000,"5 min loop"};
item9[] = {"",7,210,518.897522,24.975555,526.897522,32.975555,0.000000,""};
item10[] = {"",7,210,593.923096,366.553040,601.923096,374.553040,0.000000,""};
item11[] = {"Mission_Cleanup",2,250,697.923035,248.598328,797.923035,298.598328,0.000000,"Mission Cleanup"};
item12[] = {"INITIALIZE",4,218,638.875183,-106.463760,728.875183,-56.463760,0.000000,"INITIALIZE"};
item13[] = {"PREPARE",2,250,763.528931,-107.864372,853.528931,-57.864372,0.000000,"PREPARE"};
item14[] = {"___min_loop",4,218,838.578918,171.729218,928.578918,221.729218,3.000000,"1 min loop"};
item15[] = {"Select_Mission",2,250,839.279602,248.118042,929.279663,298.118042,0.000000,"Select Mission"};
item16[] = {"",7,210,880.582092,366.639160,888.582092,374.639160,0.000000,""};
item17[] = {"___min_loop__AI",4,218,954.751831,174.416748,1044.750732,224.416748,0.000000,"1 min loop (AI)"};
item18[] = {"Set_AI_Ownership",2,250,953.993164,247.127747,1043.991455,297.127747,0.000000,"Set AI Ownership"};
item19[] = {"",7,210,995.295715,366.725281,1003.295776,374.725281,0.000000,""};
item20[] = {"Freeze_Loop",4,218,1067.345947,174.190506,1157.346191,224.190506,0.000000,"Freeze Loop"};
item21[] = {"Freeze_Manager",2,250,1067.652466,248.645218,1157.652100,298.645233,0.000000,"Freeze Manager"};
item22[] = {"",7,210,1108.954956,366.725311,1116.955078,374.725311,0.000000,""};
link0[] = {0,10};
link1[] = {1,12};
link2[] = {2,3};
link3[] = {3,5};
link4[] = {3,8};
link5[] = {3,14};
link6[] = {3,17};
link7[] = {3,20};
link8[] = {4,7};
link9[] = {5,6};
link10[] = {6,10};
link11[] = {7,9};
link12[] = {8,11};
link13[] = {9,2};
link14[] = {10,4};
link15[] = {11,0};
link16[] = {12,13};
link17[] = {13,2};
link18[] = {14,15};
link19[] = {15,16};
link20[] = {16,0};
link21[] = {17,18};
link22[] = {18,19};
link23[] = {19,16};
link24[] = {20,21};
link25[] = {21,22};
link26[] = {22,19};
globals[] = {0.000000,0,0,0,0,640,480,2,457,6316128,1,382.327179,1353.613037,520.585144,-195.419098,799,589,1};
window[] = {0,-1,-1,-32000,-32030,859,125,1419,125,1,817};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "missions";
class States
{
/*%FSM<STATE "INIT">*/
class INIT
{
name = "INIT";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "INITIALIZE">*/
class INITIALIZE
{
priority = 0.000000;
to="PREPARE";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Waiting">*/
class Waiting
{
name = "Waiting";
init = /*%FSM<STATEINIT""">*/"// Waiting for next task to proceed with."/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "___min_loop">*/
class ___min_loop
{
priority = 3.000000;
to="Select_Mission";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _selectMission) > 60)" \n
""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "___min_loop_1">*/
class ___min_loop_1
{
priority = 2.000000;
to="Mission_Cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _cleanupTime) > 300)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_missionsMonitor = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "__5_sec_loop_">*/
class __5_sec_loop_
{
priority = 1.000000;
to="Check_Mission_Running";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _missionsMonitor) > 15)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Freeze_Loop">*/
class Freeze_Loop
{
priority = 0.000000;
to="Freeze_Manager";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _freeze) > DMS_ai_freezeCheckingDelay)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "___min_loop__AI">*/
class ___min_loop__AI
{
priority = 0.000000;
to="Set_AI_Ownership";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _aiLocality) > 60)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Check_Mission_Running">*/
class Check_Mission_Running
{
name = "Check_Mission_Running";
init = /*%FSM<STATEINIT""">*/"//(format [""FSM CHECK :: calling DMS_fnc_MissionsMonitor""]) call DMS_fnc_DebugLog;" \n
"" \n
"_missionsMonitor = diag_tickTime;" \n
"call DMS_fnc_MissionsMonitor;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Mission_Cleanup">*/
class Mission_Cleanup
{
name = "Mission_Cleanup";
init = /*%FSM<STATEINIT""">*/"//(format [""FSM CHECK :: calling DMS_fnc_CleanUpManager""]) call DMS_fnc_DebugLog;" \n
"" \n
"_cleanupTime = diag_tickTime;" \n
"call DMS_fnc_CleanUpManager;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "PREPARE">*/
class PREPARE
{
name = "PREPARE";
init = /*%FSM<STATEINIT""">*/"private [""_missionsMonitor"",""_cleanupTime"",""_selectMission""];" \n
"diag_log (""DMS :: Initializing FSM mission script"");" \n
"" \n
"_missionsMonitor = 0;" \n
"_cleanupTime = 0;" \n
"_selectMission = 0;" \n
"_aiLocality = 0;" \n
"_freeze = 0;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Select_Mission">*/
class Select_Mission
{
name = "Select_Mission";
init = /*%FSM<STATEINIT""">*/"//(format [""FSM CHECK :: calling DMS_fnc_SelectMission""]) call DMS_fnc_DebugLog;" \n
"" \n
"_selectMission = diag_tickTime;" \n
"if (DMS_SpawnMissions_Scheduled) then" \n
"{" \n
" [] spawn DMS_fnc_SelectMission;" \n
"}" \n
"else" \n
"{" \n
" call DMS_fnc_SelectMission;" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Set_AI_Ownership">*/
class Set_AI_Ownership
{
name = "Set_AI_Ownership";
init = /*%FSM<STATEINIT""">*/"//(format [""FSM CHECK :: calling DMS_fnc_AILocalityManager""]) call DMS_fnc_DebugLog;" \n
"" \n
"_aiLocality = diag_tickTime;" \n
"call DMS_fnc_AILocalityManager;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Freeze_Manager">*/
class Freeze_Manager
{
name = "Freeze_Manager";
init = /*%FSM<STATEINIT""">*/"//(format [""FSM CHECK :: calling DMS_fnc_AILocalityManager""]) call DMS_fnc_DebugLog;" \n
"" \n
"_freeze = diag_tickTime;" \n
"call DMS_fnc_FreezeManager;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="INIT";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/