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https://github.com/Defent/DMS_Exile.git
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70fae7bc44
* **NEW CONFIG VALUES:** DMS_SpawnFlareOnReinforcements DMS_MissionMarkerWinDot_Type DMS_MissionMarkerLoseDot_Type DMS_EnableBoxMoving DMS_BasesToImportOnServerStart DMS_AI_Classname DMS_AI_AimCoef_easy DMS_AI_AimCoef_moderate DMS_AI_AimCoef_difficult DMS_AI_AimCoef_hardcore DMS_AI_EnableStamina_easy DMS_AI_EnableStamina_moderate DMS_AI_EnableStamina_difficult DMS_AI_EnableStamina_hardcore DMS_AI_destroyStaticWeapon DMS_AI_destroyStaticWeapon_chance DMS_ai_SupportedRandomClasses DMS_random_non_assault_AI DMS_random_non_MG_AI DMS_random_non_sniper_AI * Please check out the new config values in config.sqf to see what they do :) * Fixed issue with "thieves" mission (and DMS-spawned persistent vehicles in general). Big thank you to [JamieKG from Eternal Gamer](http://eternal-gamer.com/) and Torndeco. * **New static mission: "slums"** * Credit for the base goes to [William from Refugees of the Fallen](http://refugeesofthefallen.enjin.com/) * Spawns 2 crates at 2 different locations from a list of 5 locations. * No AI vehicles, only infantry (introduces Close Quarters Combat) * Added to Altis by default. * Static bases can now be imported on server startup instead of mission spawns. Enabled by default for saltflats and slums. * Increased "DMS_MissionTimeoutResetRange" from 1000 to 1500. * Removed the Navid from config (MG AI and box weapons). * Edited panthera3_config to reduce SpawnZoneNear and TraderZoneNear blacklists. * Edited "blackhawkdown" and "donthasslethehoff" missions to use a slightly different heli wreck classname. * Increased marker circle diameter for saltflats mission to 750 meters. * Moved "DMS_Version" variable assignment to pre-init. * Moved Map Center and Map Radius assignments to post-init. * Added support for 2 new optional parameters: _onMonitorStart and _onMonitorEnd, run before and after the Mission Monitor checks the mission, but AFTER "Mission Success State" is checked. * Mines should now be deleted when a mission fails. * Script optimizations for almost all functions using new command(s) introduced in ArmA v1.54, as well as improved technique(s). * "ExileServer_system_garbageCollector_deleteObject" is now used to actually delete items by DMS_fnc_CleanUp. * AI and vehicle cleanup should now be completely handled by Exile. * Added support for mARMA logging. * **You can now disable the movement/lifting of loot crates after the mission is complete using "DMS_EnableBoxMoving".** * Added some debug code to DMS_fnc_FindSafePos and DMS_fnc_IsValidPosition (commented out by default) * New group reinforcement type "increasing_difficulty". * DMS_fnc_IsNearWater now checks for invalid parameter(s). * DMS_fnc_PlayerAwardOnAIKill now checks for roadkill values AFTER unit-defined respect/tabs. * You can now define different marker types for mission completion/failure using "DMS_MissionMarkerWinDot_Type" and "DMS_MissionMarkerLoseDot_Type" respectively. * "DMS_fnc_SetGroupBehavior" can now take a unit as parameter as well. It will also now return true if behavior was changed, false otherwise. * "DMS_fnc_SpawnAIGroup" and "DMS_fnc_SpawnAIGroup_MultiPos" now supports the definition of custom gear sets. * Improved function documentation for "DMS_fnc_SpawnAIGroup", "DMS_fnc_SpawnAIGroup_MultiPos", and "DMS_fnc_SpawnAISoldier". * "DMS_fnc_SpawnAISoldier" now supports multiple different random AI class presets. This means that you can define a certain "random" class preset, but have it select from a specially defined list that excludes classes that you don't want. * Added default values to certain "missionNameSpace getVariable"s in DMS_fnc_SpawnAISoldier to prevent script errors in the event of invalid definitions. * Slight logic tweak/fix to DMS_fnc_TargetsKilled (it shouldn't throw errors when there aren't any).
98 lines
2.5 KiB
Plaintext
98 lines
2.5 KiB
Plaintext
/*
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DMS_fnc_CleanUp
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Created by eraser1
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Usage:
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[
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_objectOrGroup1,
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_objectOrGroup2,
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...
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_objectOrGroupN
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] call DMS_fnc_CleanUp;
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Alternative Usage:
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_objectOrGroup call DMS_fnc_CleanUp;
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*/
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if (DMS_DEBUG) then
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{
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(format ["CleanUp :: CLEANING UP: %1",_this]) call DMS_fnc_DebugLog;
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};
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if !(_this isEqualType []) then
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{
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_this = [_this];
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};
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private ["_skippedObjects"];
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_skippedObjects = [];
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{
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private ["_parameter"];
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_parameter = _x;
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switch (typeName _parameter) do
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{
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case "ARRAY":
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{
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if (DMS_DEBUG) then
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{
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(format ["CleanUp :: Doing recursive call for ARRAY: %1",_parameter]) call DMS_fnc_DebugLog;
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};
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_parameter call DMS_fnc_CleanUp;
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};
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case "OBJECT":
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{
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if (isNull _parameter) exitWith {};
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if !([_parameter,DMS_CleanUp_PlayerNearLimit] call DMS_fnc_IsPlayerNearby) then
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{
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_parameter call ExileServer_system_garbageCollector_deleteObject;
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}
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else
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{
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_skippedObjects pushBack _parameter;
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if (DMS_DEBUG) then
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{
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(format ["CleanUp :: Skipping cleanup for |%1|, player within %2 meters!",_parameter,DMS_CleanUp_PlayerNearLimit]) call DMS_fnc_DebugLog;
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};
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};
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};
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case "GROUP":
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{
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if (isNull _parameter) exitWith {};
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// Group cleanup should only be called when it has to be deleted regardless of player presence, so no need to check for nearby players
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// If you want to check player presence before deleting a group, then do {(units _group) call DMS_fnc_CleanUp} instead of {_group call DMS_fnc_CleanUp}
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{
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_x call ExileServer_system_garbageCollector_deleteObject;
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} forEach (units _parameter);
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if (local _parameter) then
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{
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deleteGroup _parameter;
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}
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else
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{
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[groupOwner _parameter, "DeleteGroupPlz", [_parameter]] call ExileServer_system_network_send_to;
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};
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};
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default
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_CleanUp with an invalid parameter: %1 | Type: %2", _parameter, typeName _parameter];
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[]
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};
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};
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} forEach _this;
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if !(_skippedObjects isEqualTo []) then
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{
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DMS_CleanUpList pushBack [_skippedObjects,diag_tickTime,30];
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}; |