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https://github.com/Defent/DMS_Exile.git
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e8eedfa538
* NEW CONFIG VALUES: ```DMS_MarkerPosRandomization```, ```DMS_MarkerPosRandomRadius```, and ```DMS_RandomMarkerBrush``` * With the above configs, you can randomize the marker positions in a random position around the actual mission center. * You can also "force" DMS_fnc_CreateMarker to randomize (or not randomize) the marker position with optional boolean parameter of index 3. * Changed the default (non-randomized) circle marker "brush". It should be a solid circle. * Created new functions ```DMS_fnc_SelectOffsetPos``` and ```DMS_fnc_SelectRandomVal``` * Adjusted a couple functions to use them. * Fixed ```DMS_fnc_IsNearWater```. |
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fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |