DMS_Exile/@ExileServer/addons/a3_dms/missions/mission3.sqf
2015-08-30 21:42:02 -05:00

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/*
Sample mission (duplicate for testing purposes)
*/
private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_markers", "_time", "_added"];
// For logging purposes
_num = DMS_MissionCount;
// Set mission side (only "bandit" is supported for now)
_side = "bandit";
// find position
_pos = call DMS_findSafePos;
// Set general mission difficulty
_difficulty = "moderate";
// Create AI
// TODO: Spawn AI only when players are nearby
_AICount = 6 + (round (random 2));
_group =
[
_pos, // Position of AI
_AICount, // Number of AI
"random", // "random","hardcore","difficult","moderate", or "easy"
"random" // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
_side // "bandit","hero", etc.
] call DMS_SpawnAIGroup;
// Create Crate
_crate = createVehicle ["Box_NATO_Wps_F",_pos,[], 0, "CAN_COLLIDE"];
// Set crate loot values
_crate_loot_values =
[
5, // Weapons
10, // Items
3 // Backpacks
];
// Setup Mission Start message
_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos];
// Setup Mission Win message
_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos];
// Setup Mission Lose message
_msgWIN = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
// Set mission name (for map marker and logging)
_missionName = "Mercenary Group3";
// Create Markers
_markers =
[
_pos,
_missionName,
_difficulty
] call DMS_CreateMarker;
_time = diag_tickTime;
_added =
[
_pos,
[
[
"kill",
_group
],
[
"playerNear",
[_pos,DMS_playerNearRadius]
],
],
[
_time,
(DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0))
],
[
_group
],
[
[], // No spawned buildings
[_crate],
[_crate_loot_values]
],
[_msgWIN,_msgLose],
_markers,
_side
] call DMS_AddMissionToMonitor;
if !(_added) exitWith
{
diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor",_missionName];
};
// Notify players
_msgStart call DMS_BroadcastMissionStatus;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG %1 :: Mission #%2 started at %3 with %4 AI units and %5 difficulty",_missionName,_num,_pos,_AICount,_difficulty];
};