DMS_Exile/@ExileServer/addons/a3_dms/fn_DMS_preInit.sqf
eraser1 30136c8f37 I know... it's been over a week... gimme a break
#### October 17, 2015 (2:30 PM CST-America):
* **NEW CONFIG VALUES**:

|DMS_TimeToFirstMission|
|DMS_ShowDifficultyColorLegend|
|DMS_TerritoryNearBlacklist|
|DMS_MinSurfaceNormal| (Used to be DMS_MaxSurfaceNormal, simply renamed)
|DMS_ai_launchers_per_group|
* **UPDATING ALL OF YOUR MISSION FILES IS HIGHLY RECOMMENDED UNLESS YOU
KNOW WHAT YOU'RE DOING**
* RENAMED "DMS_MaxSurfaceNormal" to "DMS_MinSurfaceNormal". I must have
been very tired when I named it...
* DMS_MinSurfaceNormal is now 0.9 by default, but will be 0.95 for Altis
and Bornholm (since they're relatively large/flat maps). Esseker is
still 0.85. If you want to convert DMS_MinSurfaceNormal to degrees, you
would take the arc-cosine of the surfaceNormal, and that will give you
the degrees from horizontal. For example, arccos(0.9) is about 25
degrees. Google: "arccos(0.9) in degrees"
* Tweaked and rebalanced "DMS_BanditMissionTypes". Most of the spawn
chances are the same, they're just reduced in order to prevent the
creation of arrays that are far larger than they need to be.
* You can now manually define how long it takes for the first mission to
spawn after a restart.
* DMS will now by default create markers on the bottom left of the map
to show which colors correspond to which difficulty. It isn't very
pretty, but it gets the point across.
* DMS will now manually calculate the center of the map and its radius,
if it isn't preconfigured by DMS.
* You can now specify the vehicles to spawn for missions: "bandits",
"cardealer", "construction", "donthasslethehoff", and "thieves".
* You can now specify the spawning location of any mission (and whether
or not to use an alternative location if the provided location is
invalid). This will allow for easy integration of DMS into admin tools.
* Added support for scripts to be executed on mission completion or
mission failure (this will allow you to have "multi-part" missions,
where you would simply spawn the next part of the mission if the
previous is completed).
* Restructured DMS_DEBUG from the previous patch in favor of a more
"optimized" method.
* DMS_fnc_findSafePos is completely overhauled; DMS no longer uses
"BIS_fnc_findSafePos". It also now throttles minSurfaceNormal on
repeated failure. You can now determine whether or not the mission
should spawn on water (however, I don't suggest you use this function
for water spawns yet).
* You can also now define a minimum distance from other territories for
missions.
* DMS_fnc_IsValidPosition will now check for water depth if the provided
position is meant to be checked as a "water spawn". It will now also
check for nearby missions from A3XAI or VEMF (untested).
* DMS_fnc_IsValidPosition now checks whether or not the position is
outside of the map borders.
* DMS_fnc_SelectOffsetPos will now return the 3rd element of the
provided position as-is.
* You can now have multiple AI within a group with a launcher.
* AI now have a 5-second godmode after spawning.
* You can now spawn a crate using ASL pos. DMS_fnc_SpawnCrate will also
make sure that the provided classname is valid.
* Just like SpawnCrate, "DMS_fnc_SpawnNonPersistentVehicle" and
"DMS_fnc_SpawnPersistentVehicle" will now make sure that the provided
classname is valid.
* "DMS_fnc_SpawnPersistentVehicle" now supports ASL spawning.
* Added support for [Rod Serling's](https://github.com/Rod-Serling) AVS.
* General optimization.
2015-10-17 14:39:07 -05:00

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/*
DMS Pre-init
Written by eraser1 (trainwreckdayz.com)
*/
DMS_HC_Object = objNull;
//Load main config
call compileFinal preprocessFileLineNumbers "\x\addons\dms\config.sqf";
//Load map-specific configs. Should make it easier for people with multiple servers/maps. One PBO to rule them all...
if (DMS_Use_Map_Config) then
{
call compileFinal preprocessFileLineNumbers (format ["\x\addons\dms\map_configs\%1_config.sqf",toLower worldName]);
};
// Some custom maps don't have the proper safePos config entries.
// If you are using one and you have an issue with mission spawns, please create an issue on GitHub or post a comment in the DMS thread.
switch (toLower worldName) do
{
case "altis": // [16000,16000] w/ radius of 16000 works well for Altis
{
DMS_MapCenterPos = [16000,16000];
DMS_MapRadius = 16000;
};
case "bornholm": // Thanks to thirdhero for testing this info
{
DMS_MapCenterPos = [11265,11265];
DMS_MapRadius = 12000;
};
case "esseker": // Thanks to Flowrider for this info
{
DMS_MapCenterPos = [6275,6350];
DMS_MapRadius = 5000;
};
case "tavi": // Thanks to JamieKG for this info
{
DMS_MapCenterPos = [12800,12800];
DMS_MapRadius = 12800;
};
default // Use "worldSize" to determine map center/radius (not always very nice).
{
private "_middle";
_middle = worldSize/2;
DMS_MapCenterPos = [_middle,_middle];
DMS_MapRadius = _middle;
};
};
// Since we use primarily ATL
DMS_MapCenterPos set [2,0];
/*
Original Functions from
http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
Slightly modified by eraser1
*/
M3E_fnc_getCenter =
{
private ['_objects', '_ax', '_ay', '_az', '_xs', '_xc', '_xz', '_ys', '_yc', '_yz', '_zs', '_zc', '_zz'];
_objects = [_this, 0, [], [[]]] call BIS_fnc_param;
_ax = [];
_ay = [];
_az = [];
{
private ['_position'];
_position = getPosATL _x;
_ax pushBack (_position select 0);
_ay pushBack (_position select 1);
_az pushBack (_position select 2);
} foreach _objects;
_xs = 0;
_xc = {_xs = _xs + _x; true} count _ax;
_xz = _xs / _xc;
_ys = 0;
_yc = {_ys = _ys + _x; true} count _ay;
_yz = _ys / _yc;
_zs = 0;
_zc = {_zs = _zs + _x; true} count _az;
_zz = _zs / _zc;
[_xz, _yz, _zz]
};
M3E_fnc_subArr =
{
private ['_a1', '_a2', '_a3'];
_a1 = [_this, 0, [], [[]]] call BIS_fnc_param;
_a2 = [_this, 1, [], [[]]] call BIS_fnc_param;
if (count _a1 == 0 || {count _a2 == 0}) exitWith {[]};
if (count _a1 != count _a2) exitWith {[]};
_a3 = [];
{
_a3 pushBack ((_a1 select _foreachindex) - (_a2 select _foreachindex));
} foreach _a1;
_a3
};
DMS_fnc_setRelPositions =
{
private ['_OK','_objects','_newCPos','_center'];
_OK = params
[
["_objects", [], [[]]],
["_newCPos", [], [[]],[3]]
];
if (!_OK) exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_setRelPositions with invalid parameters: %1",_this];
};
_center = [_objects] call M3E_fnc_getCenter;
{
private ['_relpos','_objPos'];
_relpos = [getPosATL _x, _center] call M3E_fnc_subArr;
_objPos = [_newCPos,_relpos] call DMS_fnc_CalcPos;
_x setPosATL _objPos;
//diag_log format ["Setting %1 at %2; %3 is the relpos from original center %4, reapplied to new center %5",typeOf _x,_objPos,_relpos,_center,_newCPos];
} foreach _objects;
};
// Because I fucked up the name on first implementation and don't want to mess anybody up who didn't realize to change every occurence of "DMS_MaxSurfaceNormal" to "DMS_MinSurfaceNormal".
DMS_MaxSurfaceNormal = DMS_MinSurfaceNormal;