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64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
/*
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DMS_MissionSuccessState
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Created by eraser1
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Usage:
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[
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[_completionType1,_completionArgs1],
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[_completionType2,_completionArgs2],
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...
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[_completionTypeN,_completionArgsN]
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] call DMS_MissionSuccessState;
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*/
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if !((typeName _this) == "ARRAY") exitWith
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{
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diag_log format ["DMS ERROR :: DMS_MissionSuccessState called with invalid parameter: %1",_this];
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};
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private "_success";
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_success = true;
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{
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if (!_success) exitWith
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionSuccessState :: Mission not yet completed with parameters: %1 | at time %2",_this,diag_tickTime];
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};
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};
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private ["_OK","_completionType","_completionArgs"];
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_OK = _x params
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[
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["_completionType", "", [""] ],
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["_completionArgs", [], [[],grpNull] ]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: DMS_MissionSuccessState has invalid parameters in: %1",_x];
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};
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switch (_completionType) do
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{
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// Using switch-do so that future cases can be added easily
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case "kill":
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{
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_success = _completionArgs call DMS_TargetsKilled;
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};
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case "killPercent":
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{
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_success = _completionArgs call DMS_TargetsKilledPercent;//<---TODO
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};
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case "playerNear":
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{
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_success = _completionArgs call ExileServer_util_position_isPlayerNearby;
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};
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};
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false;
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} count _this;
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_success; |