DMS_Exile/@ExileServer/addons/a3_dms/config.cpp
eraser1 d4733a5559 Fixes + Idiot-proofing + New Function
* NEW CONFIG VALUE: "DMS_MaxSurfaceNormal"
* The above config value now determines the maximum incline that a
mission can spawn on. Default value is 0.95, which should be
sufficiently flat.
* Added some grouping explanations in mission config settings.
* Added check for A3XAI for the lovely
["Face"/"dayzai"](https://github.com/dayzai)
* Added ability for people to use a static export from M3Editor. DMS
will then calculate the relative position, and spawn it at the mission.
Example provided in testmission.sqf.
* Fixed an issue with DMS_fnc_TargetsKilled always returning false.
2015-09-20 15:26:08 -05:00

67 lines
1.5 KiB
C++

class CfgPatches
{
class A3_dms
{
units[] = {};
weapons[] = {};
a3_DMS_version = 3.0;
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};
};
class CfgFunctions
{
class DMS
{
class main
{
file = "\x\addons\dms";
class DMS_preInit
{
preInit = 1;
};
class DMS_postInit
{
postInit = 1;
};
};
class compiles
{
file = "\x\addons\dms\scripts";
class AddMissionToMonitor {};
class AILocalityManager {};
class BroadcastMissionStatus {};
class CalcPos {};
class CleanUp {};
class CleanUpManager {};
class CreateMarker {};
class FillCrate {};
class FindSafePos {};
class FindSuppressor {};
//class HeliParatroopers {};
//class HeliPatrol {};
class ImportFromM3E {};
class ImportFromM3E_Convert {};
class IsPlayerNearby {};
class IsNearWater {};
class MissionsMonitor {};
class MissionSuccessState {};
class OnKilled {};
class RemoveMarkers {};
class SelectRandomVal {};
class SelectMagazine {};
class SelectMission {};
class SelectOffsetPos {};
class SetAILocality {};
class SetGroupBehavior {};
class SpawnAIGroup {};
class SpawnAIVehicle {};
class SpawnAISoldier {};
class SpawnAIStatic {};
class SpawnCrate {};
class SpawnNonPersistentVehicle {};
class TargetsKilled {};
};
};
};