mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
c512ef72d2
* NEW CONFIG VALUE: "DMS_HideBox". * Loot vehicles cannot be lifted, pushed, or damaged until the mission is completed successfully. Then the vehicle will be added to the Exile simulation monitor. * AI in vehicles will be automatically ejected on death. * Another potential fix for launchers not despawning off of AI sometimes. * When an AI gunner from an armed ground vehicle is killed, the driver will be switched to the gunner seat after 5-10 seconds. This prevents the driver from driving around aimlessly and trolling. * The above feature should now also work on AI that have been offloaded now (doing so was a major, major pain in the ass, and is the reason why there was no update yesterday).
204 lines
4.6 KiB
Plaintext
204 lines
4.6 KiB
Plaintext
/*
|
|
DMS_fnc_FillCrate
|
|
|
|
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
|
|
Edited by eraser1
|
|
|
|
Usage:
|
|
[
|
|
_crate, // The crate object
|
|
_lootValues // Array, string, or number. String or number refers to a crate case in config.cfg; array determines random crate weapons/items/backpacks
|
|
] call DMS_fnc_FillCrate;
|
|
|
|
Loot values can be a number or a string with a corresponding "Crate Case" defined in the config. EG: DMS_CrateCase_Sniper. Or it can be an array.
|
|
|
|
In the array, the loot values are defined as:
|
|
[
|
|
_weapons,
|
|
_items,
|
|
_backpacks
|
|
]
|
|
|
|
Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used.
|
|
|
|
For example, _weapons could simply be a number, in which case the given number of weapons are selected from "DMS_boxWeapons",
|
|
or an array as [_wepCount,_weps], where _wepCount is the number of weapons, and _weps is an array of weapons from which the guns are randomly selected.
|
|
*/
|
|
|
|
private ["_crate","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack","_crateValues"];
|
|
|
|
|
|
|
|
_OK = params
|
|
[
|
|
["_crate",objNull,[objNull]],
|
|
["_lootValues","",[0,"",[]],[3]]
|
|
];
|
|
|
|
if (!_OK || {isNull _crate}) exitWith
|
|
{
|
|
diag_log format ["DMS ERROR :: Calling DMS_FillCrate with invalid parameters: %1",_this];
|
|
};
|
|
|
|
if !(DMS_GodmodeCrates) then
|
|
{
|
|
_crate allowDamage true;
|
|
};
|
|
|
|
_crate hideObjectGlobal false;
|
|
|
|
|
|
if ((typeName _lootValues)=="ARRAY") then
|
|
{
|
|
// Weapons
|
|
if(typeName (_lootValues select 0) == "ARRAY") then
|
|
{
|
|
_wepCount = (_lootValues select 0) select 0;
|
|
_weps = (_lootValues select 0) select 1;
|
|
}
|
|
else
|
|
{
|
|
_wepCount = _lootValues select 0;
|
|
_weps = DMS_boxWeapons;
|
|
};
|
|
|
|
|
|
// Items
|
|
if(typeName (_lootValues select 1) == "ARRAY") then
|
|
{
|
|
_itemCount = (_lootValues select 1) select 0;
|
|
_items = (_lootValues select 1) select 1;
|
|
}
|
|
else
|
|
{
|
|
_itemCount = _lootValues select 1;
|
|
_items = DMS_boxItems;
|
|
};
|
|
|
|
|
|
// Backpacks
|
|
if(typeName (_lootValues select 2) == "ARRAY") then
|
|
{
|
|
_backpackCount = (_lootValues select 2) select 0;
|
|
_backpacks = (_lootValues select 2) select 1;
|
|
}
|
|
else
|
|
{
|
|
_backpackCount = _lootValues select 2;
|
|
_backpacks = DMS_boxBackpacks;
|
|
};
|
|
|
|
|
|
if(DMS_DEBUG) then
|
|
{
|
|
diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_crate];
|
|
};
|
|
|
|
|
|
if ((_wepCount>0) && {count _weps>0}) then
|
|
{
|
|
// Add weapons + mags
|
|
for "_i" from 1 to _wepCount do
|
|
{
|
|
_weapon = _weps call BIS_fnc_selectRandom;
|
|
_ammo = _weapon call DMS_fnc_selectMagazine;
|
|
if ((typeName _weapon)=="STRING") then
|
|
{
|
|
_weapon = [_weapon,1];
|
|
};
|
|
_crate addWeaponCargoGlobal _weapon;
|
|
_crate addItemCargoGlobal [_ammo, (4 + floor(random 3))];
|
|
};
|
|
};
|
|
|
|
|
|
if ((_itemCount > 0) && {count _items>0}) then
|
|
{
|
|
// Add items
|
|
for "_i" from 1 to _itemCount do
|
|
{
|
|
_item = _items call BIS_fnc_selectRandom;
|
|
if ((typeName _item)=="STRING") then
|
|
{
|
|
_item = [_item,1];
|
|
};
|
|
_crate addItemCargoGlobal _item;
|
|
};
|
|
};
|
|
|
|
|
|
if ((_backpackCount > 0) && {count _backpacks>0}) then
|
|
{
|
|
// Add backpacks
|
|
for "_i" from 1 to _backpackCount do
|
|
{
|
|
_backpack = _backpacks call BIS_fnc_selectRandom;
|
|
if ((typeName _backpack)=="STRING") then
|
|
{
|
|
_backpack = [_backpack,1];
|
|
};
|
|
_crate addBackpackCargoGlobal _backpack;
|
|
};
|
|
};
|
|
}
|
|
else
|
|
{
|
|
_crateValues = missionNamespace getVariable [ format ["DMS_CrateCase_%1",_lootValues], [[], [], []] ];
|
|
|
|
// Weapons
|
|
{
|
|
if ((typeName _x)=="STRING") then
|
|
{
|
|
_x = [_x,1];
|
|
};
|
|
_crate addWeaponCargoGlobal _x;
|
|
} forEach (_crateValues select 0);
|
|
|
|
// Items/Mags
|
|
{
|
|
if ((typeName _x)=="STRING") then
|
|
{
|
|
_x = [_x,1];
|
|
};
|
|
_crate addItemCargoGlobal _x;
|
|
} forEach (_crateValues select 1);
|
|
|
|
// Backpacks
|
|
{
|
|
if ((typeName _x)=="STRING") then
|
|
{
|
|
_x = [_x,1];
|
|
};
|
|
_crate addBackpackCargoGlobal _x;
|
|
} forEach (_crateValues select 2);
|
|
};
|
|
|
|
|
|
if(DMS_RareLoot && {count DMS_RareLootList>0}) then
|
|
{
|
|
// (Maybe) Add rare loot
|
|
if(random 100 < DMS_RareLootChance) then
|
|
{
|
|
_item = DMS_RareLootList call BIS_fnc_selectRandom;
|
|
if ((typeName _item)=="STRING") then
|
|
{
|
|
_item = [_item,1];
|
|
};
|
|
_crate addItemCargoGlobal _item;
|
|
};
|
|
};
|
|
|
|
|
|
if(DMS_SpawnBoxSmoke && {sunOrMoon == 1}) then
|
|
{
|
|
_marker = "SmokeShellPurple" createVehicle getPosATL _crate;
|
|
_marker setPosATL (getPosATL _crate);
|
|
_marker attachTo [_crate,[0,0,0]];
|
|
};
|
|
|
|
if (DMS_SpawnBoxIRGrenade && {sunOrMoon != 1}) then
|
|
{
|
|
_marker = "B_IRStrobe" createVehicle getPosATL _crate;
|
|
_marker setPosATL (getPosATL _crate);
|
|
_marker attachTo [_crate, [0,0,0.5]];
|
|
}; |