DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_FindSafePos.sqf
eraser1 d4733a5559 Fixes + Idiot-proofing + New Function
* NEW CONFIG VALUE: "DMS_MaxSurfaceNormal"
* The above config value now determines the maximum incline that a
mission can spawn on. Default value is 0.95, which should be
sufficiently flat.
* Added some grouping explanations in mission config settings.
* Added check for A3XAI for the lovely
["Face"/"dayzai"](https://github.com/dayzai)
* Added ability for people to use a static export from M3Editor. DMS
will then calculate the relative position, and spawn it at the mission.
Example provided in testmission.sqf.
* Fixed an issue with DMS_fnc_TargetsKilled always returning false.
2015-09-20 15:26:08 -05:00

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/*
DMS_fnc_findSafePos
Created by eraser1
Usage:
[
_nearestObjectMinDistance, // (OPTIONAL) Number: Minimum distance from nearest object
_maxTerrainGradient // (OPTIONAL) Number: Maximum terrain gradient (slope)
] call DMS_fnc_findSafePos;
*/
private ["_nearestObjectMinDistance","_maxTerrainGradient","_safePosParams","_validspot","_i","_pos"];
params
[
["_nearestObjectMinDistance",25,[0]],
["_maxTerrainGradient",10,[0]]
];
// Some custom maps don't have the proper safePos config entries.
// If you are using one and you have an issue with mission spawns, please create an issue on GitHub or post a comment in the DMS thread.
switch (toLower worldName) do
{
case "altis" : { _safePosParams = [[16000,16000],0,16000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; //[16000,16000] w/ radius of 16000 works well for Altis
case "bornholm" : { _safePosParams = [[11264,11264],0,12000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to thirdhero for testing this info
case "esseker" : { _safePosParams = [[6276.77,6352.98,0],0,5000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to Flowrider for this info
case "tavi" : { _safePosParams = [[12800,12800],0,12800,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to JamieKG for this info
default { _safePosParams = [[],0,-1,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; };
};
_validspot = false;
_i = 0;
while{!_validspot} do
{
_pos = _safePosParams call BIS_fnc_findSafePos;
_i = _i+1;
try
{
// Check for nearby water
if ((DMS_WaterNearBlacklist>0) && {[_pos,DMS_WaterNearBlacklist] call DMS_fnc_isNearWater}) then
{
throw ("water");
};
// Check for nearby players
if ((DMS_PlayerNearBlacklist>0) && {[_pos,DMS_PlayerNearBlacklist] call DMS_fnc_IsPlayerNearby}) then
{
throw ("players");
};
if (((surfaceNormal _pos) select 2)<DMS_MaxSurfaceNormal) then
{
diag_log format ["%1 is too steep.",_pos];
throw ("a steep location");
};
{
// Check for nearby spawn points
if ((DMS_SpawnZoneNearBlacklist>0) && {((markertype _x) == "ExileSpawnZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_SpawnZoneNearBlacklist}}) then
{
throw ("a spawn zone");
};
// Check for nearby trader zones
if ((DMS_TraderZoneNearBlacklist>0) && {((markertype _x) == "ExileTraderZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_TraderZoneNearBlacklist}}) then
{
throw ("a trader zone");
};
// Check for nearby missions
if ((DMS_MissionNearBlacklist>0) && {((_x find "DMS_MissionMarkerDot")>-1) && {((getMarkerPos _x) distance2D _pos)<=DMS_MissionNearBlacklist}}) then
{
throw ("another mission");
};
} forEach allMapMarkers;
// No exceptions found
_validspot = true;
}
catch
{
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG findSafePos :: Exception in attempt %1 | Position %2 is too close to %3!",_i,_pos,_exception];
};
};
};
if(DMS_DEBUG) then {
diag_log format["DMS_DEBUG findSafePos :: Mission position %1 with %2 params found in %3 attempts.",_pos,_safePosParams,_i];
};
_pos set [2, 0];
_pos;