DMS_Exile/@ExileServer/addons/a3_dms/scripts/FillCrate.sqf
eraser1 ef822c5a28 Create SpawnAISolder + prep SpawnAIGroup + tweaks
Spent a shitton of time setting up SpawnAISoldier.

Highly configurable, with the option of using a custom config.

I will set up the "private" var line, as well as some debug info later.

Increased magazine count for guns spawned in crates
2015-08-29 01:09:50 -05:00

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/*
DMS_FillCrate
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
Usage:
[
_crate,
[
_weapons,
_items,
_backpacks
]
] call DMS_FillCrate;
Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
*/
if (isNil "_this") exitWith
{
diag_log "DMS ERROR :: Calling DMS_FillCrate with nil argument!";
};
private ["_box","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack"];
params
[
["_box",objNull,[objNull]],
["_lootValues",[0,0,0],[[]],[3]];
];
if (isNull _box) exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_FillCrate with null _box | _this: %1",_this];
};
// Weapons
if(typeName (_lootValues select 0) == "ARRAY") then
{
_wepCount = (_lootValues select 0) select 0;
_weps = (_lootValues select 0) select 1;
}
else
{
_wepCount = _lootValues select 0;
_weps = DMS_boxWeapons;
};
// Items
if(typeName (_lootValues select 1) == "ARRAY") then
{
_itemCount = (_lootValues select 1) select 0;
_items = (_lootValues select 1) select 1;
}
else
{
_itemCount = _lootValues select 1;
_items = DMS_boxItems;
};
// Backpacks
if(typeName (_lootValues select 2) == "ARRAY") then
{
_backpackCount = (_lootValues select 2) select 0;
_backpacks = (_lootValues select 2) select 1;
}
else
{
_backpackCount = _lootValues select 2;
_backpacks = DMS_boxBackpacks;
};
if(DMS_DEBUG) then
{
diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_box];
};
if ((_wepCount>0) && {count _weps>0}) then
{
// Add weapons + mags
for "_i" from 1 to _wepCount do
{
_weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call DMS_selectMagazine;
_box addWeaponCargoGlobal _weapon;
_box addMagazineCargoGlobal [_ammo, (4 + floor(random 3))];
};
};
if ((_itemCount > 0) && {count _items>0}) then
{
// Add items
for "_i" from 1 to _itemCount do
{
_item = _items call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};
if ((_backpackCount > 0) && {count _backpacks>0}) then
{
// Add backpacks
for "_i" from 1 to _backpackCount do
{
_backpack = _backpacks call BIS_fnc_selectRandom;
_box addBackpackCargoGlobal _backpack;
};
};
if(DMS_RareLoot && {count DMS_RareLoot>0}) then
{
// (Maybe) Add rare loot
if(random 100 < DMS_RareLootChance) then
{
_item = DMS_RareLoot call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};