DMS_Exile/@ExileServer/addons/a3_dms/scripts/MissionsMonitor.sqf

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/*
DMS_MissionStatusCheck
Created by eraser1
Each mission has its own index in "DMS_Mission_Arr".
Every index is a subarray with the values:
[
_position,
_completionInfo,
[_timeStarted,_timeUntilFail],
[_AIUnit1,_AIUnit2,...,_AIUnitX],
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_crate,_vehicle1,_vehicle2,...,_vehicleX],
[_crate_loot_values]
],
[_msgWIN,_msgLose],
_markers,
_missionSide
]
*/
if (DMS_Mission_Arr isEqualTo []) exitWith // Empty array, no missions running
{
if (DMS_DEBUG) then
{
//diag_log "DMS_DEBUG MissionStatusCheck :: DMS_Mission_Arr is empty!";
};
};
_index = 0;
{
call
{
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Checking Mission Status (index %1): %2",_index,_x];
};
_position = _x select 0;
_success = (_x select 1) call DMS_MissionSuccessState;
_timeStarted = _x select 2 select 0;
_timeUntilFail = _x select 2 select 1;
_units = _x select 3;
_buildings = _x select 4 select 0;
_loot = _x select 4 select 1;
_crate_loot_values = _x select 4 select 2;
_msgWIN = _x select 5 select 0;
_msgLose = _x select 5 select 1;
_markers = _x select 6;
_missionSide = _x select 7;
if (_success) exitWith
{
//Use FSM for cleanup instead
//[DMS_CompletedMissionCleanupTime,DMS_CleanUp,(_units+_buildings),false] call ExileServer_system_thread_addTask;
DMS_CleanUpList pushBack [_units+_building,diag_tickTime,DMS_CompletedMissionCleanupTime];
if (_missionSide isEqualTo "bandit") then
{
DMS_RunningBMissionCount = DMS_RunningBMissionCount -1;
}
else
{
// Not yet implemented
};
_arr = DMS_Mission_Arr deleteAt _index;
[_loot select 0,_crate_loot_values] call DMS_FillCrate;
_msgWIN call DMS_BroadcastMissionStatus;
[_markers,"win"] call DMS_RemoveMarkers;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Success at %1 with message %2.",_position,_msgWIN];
};
};
if (DMS_MissionTimeoutReset && {[_position,DMS_MissionTimeoutResetRange] call ExileServer_util_position_isPlayerNearby}) exitWith
{
_x set [2,[diag_tickTime,_timeUntilFail]];
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Timeout Extended at %1 with timeout after %2 seconds. Position: %3",diag_tickTime,_timeUntilFail,_position];
};
};
if ((diag_tickTime-_timeStarted)>_timeUntilFail) exitWith
{
//Nobody is nearby so just cleanup objects from here
(_units+_buildings+_loot) call DMS_CleanUp;
if (_missionSide isEqualTo "bandit") then
{
DMS_RunningBMissionCount = DMS_RunningBMissionCount -1;
}
else
{
// Not yet implemented
};
_arr = DMS_Mission_Arr deleteAt _index;
_msgLose call DMS_BroadcastMissionStatus;
[_markers,"lose"] call DMS_RemoveMarkers;
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Fail at %1 with message %2.",_position,_msgLose];
};
};
};
_index = _index + 1;
false;
} count DMS_Mission_Arr;