crates | ||
missions | ||
scripts | ||
.gitattributes | ||
.gitignore | ||
DMS_init.sqf | ||
README.md |
DMS - File rev 0.48 - Date: 2014 - 12 - 27
Defents mission system
Stuff is not always working as it should. This works but you will need to have some knowledge on how to execute files serverside in Arma 3.
Contains two MAAIN twst missions. No array for side missions at the moment. Will be added later.
Missions should spawn AI. To keep ai staying, unquote the last part. Should keep them active and up for 4 hours.
WHAT DOES THIS NOT HAVE AND WHATS IN DEVELOPMENT:
- Ai spawning only when player is x distance to mission.
- Attach Ai to player instead of server side.
If you believe that the files I use and scripts I have resemble yours, please do tell me at admin@numenadayz.com and I will correct it. Or PM me on the epoch forums.
We do not want to steal code now do we ;)
HOW TO INSTALL
Make custom pbo Call my file DMS_INIT.sqf
Eeh.. put files in root folder.
What to modify?
Change mission timer in selectMission.sqf
_minTime = 11; //1 sec _maxTime = 22; //4 sec
Open your init.sqf or add an init.sqf to your Exile.Altis.PBO file. and add:
"GlobalHint" addPublicVariableEventHandler { hint parseText format["%1", (_this select 1) select 1]; };