mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
0b0c290495
Added configurable distance to when cleanup will be aborted for an object with a player nearby. Created TargetsKilled function Rewrite BroadCastMissionStatus (the function was doing the same thing for each switch case except one, so I just put that in a select statement) Created function information for CleanUp. CleanUp was using "_this" instead of "_x" Created more/better debug info for CleanUp Changed calling parameters for FillCrate. Increased robustness of FillCrate. Made FillCrate prettier Created function information for FindSafePos Created function information for IsPlayerNearByARRAY (deprecated) Tweaks to MissionStatusCheck: Created debug log for empty "DMS_Mission_Arr" Fixed placement of index increase (otherwise deleteAt would remove incorrect element if it existed) Created MissionSuccessState Created logs for RemoveMarkers Created function information for RemoveMarkers + made it prettier Created function information for SelectMagazine Created TargetsKilled
21 lines
343 B
Plaintext
21 lines
343 B
Plaintext
/*
|
|
DMS_selectMagazine
|
|
Created by eraser1
|
|
|
|
Usage:
|
|
_weaponClassName call DMS_selectMagazine;
|
|
|
|
Apply magazine type filters if needed
|
|
*/
|
|
|
|
|
|
private["_result","_ammoArray"];
|
|
|
|
_result = "";
|
|
_ammoArray = getArray (configFile >> "CfgWeapons" >> _this >> "magazines");
|
|
|
|
if (count _ammoArray > 0) then {
|
|
_result = _ammoArray select 0;
|
|
};
|
|
|
|
_result |