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https://github.com/Defent/DMS_Exile.git
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70fae7bc44
* **NEW CONFIG VALUES:** DMS_SpawnFlareOnReinforcements DMS_MissionMarkerWinDot_Type DMS_MissionMarkerLoseDot_Type DMS_EnableBoxMoving DMS_BasesToImportOnServerStart DMS_AI_Classname DMS_AI_AimCoef_easy DMS_AI_AimCoef_moderate DMS_AI_AimCoef_difficult DMS_AI_AimCoef_hardcore DMS_AI_EnableStamina_easy DMS_AI_EnableStamina_moderate DMS_AI_EnableStamina_difficult DMS_AI_EnableStamina_hardcore DMS_AI_destroyStaticWeapon DMS_AI_destroyStaticWeapon_chance DMS_ai_SupportedRandomClasses DMS_random_non_assault_AI DMS_random_non_MG_AI DMS_random_non_sniper_AI * Please check out the new config values in config.sqf to see what they do :) * Fixed issue with "thieves" mission (and DMS-spawned persistent vehicles in general). Big thank you to [JamieKG from Eternal Gamer](http://eternal-gamer.com/) and Torndeco. * **New static mission: "slums"** * Credit for the base goes to [William from Refugees of the Fallen](http://refugeesofthefallen.enjin.com/) * Spawns 2 crates at 2 different locations from a list of 5 locations. * No AI vehicles, only infantry (introduces Close Quarters Combat) * Added to Altis by default. * Static bases can now be imported on server startup instead of mission spawns. Enabled by default for saltflats and slums. * Increased "DMS_MissionTimeoutResetRange" from 1000 to 1500. * Removed the Navid from config (MG AI and box weapons). * Edited panthera3_config to reduce SpawnZoneNear and TraderZoneNear blacklists. * Edited "blackhawkdown" and "donthasslethehoff" missions to use a slightly different heli wreck classname. * Increased marker circle diameter for saltflats mission to 750 meters. * Moved "DMS_Version" variable assignment to pre-init. * Moved Map Center and Map Radius assignments to post-init. * Added support for 2 new optional parameters: _onMonitorStart and _onMonitorEnd, run before and after the Mission Monitor checks the mission, but AFTER "Mission Success State" is checked. * Mines should now be deleted when a mission fails. * Script optimizations for almost all functions using new command(s) introduced in ArmA v1.54, as well as improved technique(s). * "ExileServer_system_garbageCollector_deleteObject" is now used to actually delete items by DMS_fnc_CleanUp. * AI and vehicle cleanup should now be completely handled by Exile. * Added support for mARMA logging. * **You can now disable the movement/lifting of loot crates after the mission is complete using "DMS_EnableBoxMoving".** * Added some debug code to DMS_fnc_FindSafePos and DMS_fnc_IsValidPosition (commented out by default) * New group reinforcement type "increasing_difficulty". * DMS_fnc_IsNearWater now checks for invalid parameter(s). * DMS_fnc_PlayerAwardOnAIKill now checks for roadkill values AFTER unit-defined respect/tabs. * You can now define different marker types for mission completion/failure using "DMS_MissionMarkerWinDot_Type" and "DMS_MissionMarkerLoseDot_Type" respectively. * "DMS_fnc_SetGroupBehavior" can now take a unit as parameter as well. It will also now return true if behavior was changed, false otherwise. * "DMS_fnc_SpawnAIGroup" and "DMS_fnc_SpawnAIGroup_MultiPos" now supports the definition of custom gear sets. * Improved function documentation for "DMS_fnc_SpawnAIGroup", "DMS_fnc_SpawnAIGroup_MultiPos", and "DMS_fnc_SpawnAISoldier". * "DMS_fnc_SpawnAISoldier" now supports multiple different random AI class presets. This means that you can define a certain "random" class preset, but have it select from a specially defined list that excludes classes that you don't want. * Added default values to certain "missionNameSpace getVariable"s in DMS_fnc_SpawnAISoldier to prevent script errors in the event of invalid definitions. * Slight logic tweak/fix to DMS_fnc_TargetsKilled (it shouldn't throw errors when there aren't any).
96 lines
2.1 KiB
Plaintext
96 lines
2.1 KiB
Plaintext
/*
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DMS_fnc_MissionSuccessState
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Created by eraser1
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Usage:
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[
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[_completionType1,_completionArgs1,_isAbsoluteCondition],
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[_completionType2,_completionArgs2,_isAbsoluteCondition],
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...
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[_completionTypeN,_completionArgsN,_isAbsoluteCondition]
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] call DMS_fnc_MissionSuccessState;
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*/
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if !(_this isEqualType []) exitWith
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{
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diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState called with invalid parameter: %1",_this];
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};
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private ["_success", "_exit"];
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_success = true;
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_exit = false;
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{
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if (_exit) exitWith {};
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try
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{
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private ["_OK","_completionType","_completionArgs","_absoluteWinCondition"];
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if !(_x params
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[
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["_completionType", "", [""] ],
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["_completionArgs", [], [[],grpNull] ]
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])
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then
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{
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diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState has invalid parameters in: %1",_x];
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throw "ERROR";
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};
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_absoluteWinCondition = if ((count _x)>2) then {_x select 2} else {false};
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if (!_success && {!_absoluteWinCondition}) then
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{
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throw format ["Skipping completion check for condition |%1|; Condition is not absolute and a previous condition has already been failed.",_x];
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};
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if (DMS_DEBUG) then
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{
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(format ["MissionSuccessState :: Checking completion type ""%1"" with argument |%2|. Absolute: %3",_completionType,_completionArgs,_absoluteWinCondition]) call DMS_fnc_DebugLog;
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};
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switch (toLower _completionType) do
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{
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case "kill":
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{
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_success = _completionArgs call DMS_fnc_TargetsKilled;
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};
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/*
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case "killpercent":
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{
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_success = _completionArgs call DMS_fnc_TargetsKilledPercent;//<---TODO
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};
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*/
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case "playernear":
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{
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_success = _completionArgs call DMS_fnc_IsPlayerNearby;
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};
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default
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{
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diag_log format ["DMS ERROR :: Invalid completion type (%1) with args: %2",_completionType,_completionArgs];
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throw "ERROR";
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};
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};
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if (_success && {_absoluteWinCondition}) then
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{
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_exit = true;
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throw format ["Mission completed because of absolute win condition: %1",_x];
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};
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}
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catch
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{
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if (DMS_DEBUG) then
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{
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(format ["MissionSuccessState :: %1",_exception]) call DMS_fnc_DebugLog;
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};
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};
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} forEach _this;
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_success; |