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75 lines
1.8 KiB
Plaintext
75 lines
1.8 KiB
Plaintext
/*
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DMS_fnc_SetAILocality
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Created by Defent and eraser1
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Usage:
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[
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_groupOrUnit,
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_posOrObject // Does not have to be defined if element 1 is a unit
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] call DMS_fnc_SetAILocality;
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Makes a random player within 3 KM of the AI unit or group the owner.
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Offloading AI will improve server performance, but the unit will no longer be local, which will limit the server's control over it.
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Could however have negative effects if target player has a potato PC.
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Returns true if a viable owner was found, false otherwise.
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*/
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private ["_AI", "_AIType", "_pos", "_exit", "_client", "_swapped"];
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_AI = param [0,objNull,[objNull,grpNull]];
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if (isNull _AI) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with null parameter; _this: %1",_this];
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};
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_AIType = typeName _AI;
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_pos = if (_AIType isEqualTo "OBJECT") then {_AI} else {param [1,"",[objNull,[]],[2,3]]};
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if (_pos isEqualTo "") exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with invalid position; this: %1",_this];
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};
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_client = objNull;
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{
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if ((alive _x) && {(_x distance2D _pos)<=3000}) exitWith
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{
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_client = _x;
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};
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} forEach allPlayers;
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if (!isNull _client) then
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{
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_swapped = if (_AIType isEqualTo "OBJECT") then {_AI setOwner (owner _client)} else {_AI setGroupOwner (owner _client)};
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if (!_swapped) then
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{
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ExileServerOwnershipSwapQueue pushBack [_AI,_client];
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};
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if (DMS_DEBUG) then
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{
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(format ["SetAILocality :: Ownership swap of %1 (%4) to %2 (%3) is initialized. Initial swap attempt successful: %5",_AI, name _client, getPlayerUID _client, _AIType, _swapped]) call DMS_fnc_DebugLog;
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};
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true
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}
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else
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{
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if (DMS_DEBUG) then
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{
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(format ["SetAILocality :: No viable client found for the ownership of %1! _pos: %2.",_AI,_pos]) call DMS_fnc_DebugLog;
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};
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false
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}; |