DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_SpawnStaticMission.sqf
eraser1 9b8e4e1573 Static Missions! And MORE!
* ** NEW CONFIG VALUES:

|DMS_MaxStaticMissions|
|DMS_TimeToFirstStaticMission|
|DMS_TimeBetweenStaticMissions|
|DMS_StaticMissionTimeOut|
|DMS_StaticMissionTimeoutResetRange|
|DMS_StaticMinPlayerDistance|
|DMS_UsePredefinedMissionLocations|
|DMS_PredefinedMissionLocations|
|DMS_MinDistFromWestBorder|
|DMS_MinDistFromEastBorder|
|DMS_MinDistFromSouthBorder|
|DMS_MinDistFromNorthBorder|
|DMS_StaticMissionTypes|
**
* Added new value "DMS_Version".
* ** "DMS_fnc_SpawnAIStatic" is now "DMS_fnc_SpawnAIStaticMG";
donthasslethehoff, mercbase, and testmission have been updated with the
new names**
* DMS will now check to make sure that marker colors passed to
fn_CreateMarker are valid marker colors.
* You can now control how far away from each border a mission will spawn
(each border is separate: west, east, south, north). All "supported"
maps have config values adjusted in "map_configs".
* New salt flats base by [Darth Rogue from
SOA](http://soldiersofanarchy.net/).
* **IMPLEMENTED STATIC MISSIONS (initial version). "saltflats" is
currently the only static mission for Altis ONLY. However, it shouldn't
be too difficult to export it to other maps (once positions have been
adjusted). **
* Fixed a couple of outdated/inaccurate function documentation comments.
* **FINALLY REMOVED THE Default Value "-1" PARAMS RPT SPAM. I FOUND IT.
YESSSSS**
* Fixed fn_CleanUp producing debug logs even with debug disabled.
* Fixed the CleanUp list not Cleaning Up after itself (hah!).
* Added diag_tickTime and DMS_Version to debug logs.
* You can now define a custom function for DMS_FillCrate. It will be
passed params from _lootValues select 0. ** I haven't tested this at
all. Just keep that in mind ;) **
* You can now manually define mission spawning locations into an array,
and that array will be used to find a location. Each location will still
be checked for validity, and if no valid positions are found from the
list, a random one is then generated using the normal method. ** I
didn't test this part at all either :P **
* fn_FindSafePos should be even more efficient now, and even more
controllable.
* Quite a few new functions; most notably: fn_GroupReinforcementsManager
* fn_GroupReinforcementsManager is used by static missions to provide
reinforcements for AI once they fall below a certain threshold (and/or
any other parameters you provide). Make sure to check out the function
documentation and give any suggestions for new reinforcement types!
* New function "DMS_fnc_ImportFromM3E_Static" will simply import a base
from the provided file (under static). No conversion to relative
position or anything. Simply spawning, positioning, and disabling
simulation.
* Removed the check for being outside map edges from fn_isValidPosition.
* "hardcore" AI will now be even more difficult ;)
2015-10-30 21:18:58 -05:00

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/*
DMS_fnc_SpawnStaticMission
Created by eraser1
Usage:
[
_missionType,
_parameters
] call DMS_fnc_SpawnStaticMission;
Simply spawns a mission with the given mission type and passes parameters to it. Returns nothing
If the mission returns the string "delay", then DMS will attempt to spawn the mission again in 60 seconds.
*/
private ["_missionType", "_parameters", "_return"];
_missionType = param [0, DMS_StaticMissionTypesArray call BIS_fnc_selectRandom, [""]];
try
{
if !(_missionType in DMS_StaticMissionTypesArray) then
{
throw format ["for a mission that isn't in DMS_StaticMissionTypesArray! Parameters: %1",_this];
};
if (_missionType in DMS_RunningStaticMissions) then
{
throw format ["with a mission that's already running! Parameters: %1",_this];
};
_parameters = if ((count _this)>1) then {_this select 1} else {[]};
DMS_MissionCount = DMS_MissionCount + 1;
_return = _parameters call compile preprocessFileLineNumbers (format ["\x\addons\DMS\missions\static\%1.sqf",_missionType]);
if ((!isNil "_return") && {_return isEqualTo "delay"}) exitWith
{
DMS_MissionCount = DMS_MissionCount - 1;
// This will cause mission spawning to run in scheduled, but that should be a fairly minor issue.
[60, DMS_fnc_SpawnStaticMission, [_missionType], false] call ExileServer_system_thread_addTask;
if (DMS_DEBUG) then
{
(format ["SpawnStaticMission :: Mission ""%1"" requested delay",_missionType]) call DMS_fnc_DebugLog;
};
};
DMS_StaticMissionDelay = DMS_TimeBetweenStaticMissions call DMS_fnc_SelectRandomVal;
DMS_StaticMissionLastStart = diag_tickTime;
DMS_RunningStaticMissions pushBack _missionType;
if (DMS_DEBUG) then
{
(format ["SpawnStaticMission :: Spawned mission %1 with parameters (%2) | DMS_StaticMissionDelay set to %3 seconds", _missionType, _parameters, DMS_StaticMissionDelay]) call DMS_fnc_DebugLog;
};
}
catch
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnStaticMission %1", _exception];
};