@ExileServer/addons/a3_dms | ||
Pre-Packed PBO | ||
.gitattributes | ||
.gitignore | ||
README.md |
Instructions
See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
To install:
Put the pre-packed PBO in your @ExileServer\addons\
directory. It should be alongside exile_server
and exile_server_config
.
If you are using infiSTAR and want to keep _CGM = true;
, then set _UMW = true;
, and add DMS_MissionMarkerCircle
, DMS_MissionMarkerDot
to _aLocalM
,
so your _aLocalM
would look like:
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:
The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all! HOWEVER: This requires you to change the organization of the crate in the mission.
Previously, _missionObjs was defined with the format:
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_crate,_vehicle1,_vehicle2,...,_vehicleX],
_crate_loot_values
]
Now you must define it as:
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_vehicle1,_vehicle2,...,_vehicleX],
[
[_crate1,_crate_loot_values1],
[_crate2,_crate_loot_values2]
]
]
Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.
Optional:
To modify the config:
- Download the a3_dms folder
- Edit the config.sqf to your preferences.
- Pack the a3_dms folder with a PBO tool (PBO Manager, Eliteness, or Arma 3 Tools suite)
- Follow the "To install:" steps using the PBO you just created instead of the pre-packed one.
HEADLESS CLIENT:
Headless Client is currently broken in ArmA as of the 4th of September, do not use it as it WILL crash your server.
Add this code to the TOP of your initPlayerLocal.sqf
if (!hasInterface && !isServer) then
{
1 spawn
{
waitUntil {player==player};
DMS_HC_Object = player;
publicVariableServer "DMS_HC_Object";
};
};
Thanks:
- Defent for creating Defent's Mission System.
- eraser1 for his constant codebase improvments.
- Zupa for suggestions and coding help.
- Nawuko for catching a silly mistake :P
- shaworth and KawaiiPotato for making the README all nice and pretty :)
Changelog:
September 5, 2015 (1:00 AM CST-America):
- Created new function "DMS_fnc_IsPlayerNearby" to replace "ExileServer_util_position_isPlayerNearby".
- Fix IR Strobes spawning inside the crate and not appearing.
September 4, 2015 (11:20 PM CST-America):
- Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
- Accounted for case sensitivity in switch-do statements for SpawnAISolder.
- Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
- Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
- Fixed spawning Binocs and Rangefinders/Designators on AI.