DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_SpawnPersistentVehicle.sqf
eraser1 70fae7bc44 Merry Xmas :D
* **NEW CONFIG VALUES:**

DMS_SpawnFlareOnReinforcements
DMS_MissionMarkerWinDot_Type
DMS_MissionMarkerLoseDot_Type
DMS_EnableBoxMoving
DMS_BasesToImportOnServerStart
DMS_AI_Classname
DMS_AI_AimCoef_easy
DMS_AI_AimCoef_moderate
DMS_AI_AimCoef_difficult
DMS_AI_AimCoef_hardcore
DMS_AI_EnableStamina_easy
DMS_AI_EnableStamina_moderate
DMS_AI_EnableStamina_difficult
DMS_AI_EnableStamina_hardcore
DMS_AI_destroyStaticWeapon
DMS_AI_destroyStaticWeapon_chance
DMS_ai_SupportedRandomClasses
DMS_random_non_assault_AI
DMS_random_non_MG_AI
DMS_random_non_sniper_AI
* Please check out the new config values in config.sqf to see what they
do :)
* Fixed issue with "thieves" mission (and DMS-spawned persistent
vehicles in general). Big thank you to [JamieKG from Eternal
Gamer](http://eternal-gamer.com/) and Torndeco.
* **New static mission: "slums"**
* Credit for the base goes to [William from Refugees of the
Fallen](http://refugeesofthefallen.enjin.com/)
* Spawns 2 crates at 2 different locations from a list of 5 locations.
* No AI vehicles, only infantry (introduces Close Quarters Combat)
* Added to Altis by default.
* Static bases can now be imported on server startup instead of mission
spawns. Enabled by default for saltflats and slums.
* Increased "DMS_MissionTimeoutResetRange" from 1000 to 1500.
* Removed the Navid from config (MG AI and box weapons).
* Edited panthera3_config to reduce SpawnZoneNear and TraderZoneNear
blacklists.
* Edited "blackhawkdown" and "donthasslethehoff" missions to use a
slightly different heli wreck classname.
* Increased marker circle diameter for saltflats mission to 750 meters.
* Moved "DMS_Version" variable assignment to pre-init.
* Moved Map Center and Map Radius assignments to post-init.
* Added support for 2 new optional parameters: _onMonitorStart and
_onMonitorEnd, run before and after the Mission Monitor checks the
mission, but AFTER "Mission Success State" is checked.
* Mines should now be deleted when a mission fails.
* Script optimizations for almost all functions using new command(s)
introduced in ArmA v1.54, as well as improved technique(s).
* "ExileServer_system_garbageCollector_deleteObject" is now used to
actually delete items by DMS_fnc_CleanUp.
* AI and vehicle cleanup should now be completely handled by Exile.
* Added support for mARMA logging.
* **You can now disable the movement/lifting of loot crates after the
mission is complete using "DMS_EnableBoxMoving".**
* Added some debug code to DMS_fnc_FindSafePos and
DMS_fnc_IsValidPosition (commented out by default)
* New group reinforcement type "increasing_difficulty".
* DMS_fnc_IsNearWater now checks for invalid parameter(s).
* DMS_fnc_PlayerAwardOnAIKill now checks for roadkill values AFTER
unit-defined respect/tabs.
* You can now define different marker types for mission
completion/failure using "DMS_MissionMarkerWinDot_Type" and
"DMS_MissionMarkerLoseDot_Type" respectively.
* "DMS_fnc_SetGroupBehavior" can now take a unit as parameter as well.
It will also now return true if behavior was changed, false otherwise.
* "DMS_fnc_SpawnAIGroup" and "DMS_fnc_SpawnAIGroup_MultiPos" now
supports the definition of custom gear sets.
* Improved function documentation for "DMS_fnc_SpawnAIGroup",
"DMS_fnc_SpawnAIGroup_MultiPos", and "DMS_fnc_SpawnAISoldier".
* "DMS_fnc_SpawnAISoldier" now supports multiple different random AI
class presets. This means that you can define a certain "random" class
preset, but have it select from a specially defined list that excludes
classes that you don't want.
* Added default values to certain "missionNameSpace getVariable"s in
DMS_fnc_SpawnAISoldier to prevent script errors in the event of invalid
definitions.
* Slight logic tweak/fix to DMS_fnc_TargetsKilled (it shouldn't throw
errors when there aren't any).
2015-12-24 13:45:20 -06:00

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/*
DMS_fnc_SpawnPersistentVehicle
Created by eraser1
Usage:
[
_vehicleClass, // STRING: Vehicle classname to spawn.
_pos, // ARRAY (positionATL or position2d): Where the vehicle will be spawned (strict)
_pinCode // STRING or NUMBER: String has to be 4 digits. Number has to be between 0-9999, and will be automatically formatted.
_spawnATL // (OPTIONAL) BOOLEAN: Whether or not to spawn the vehicle ATL (Above Terrain Level) or ASL (Above Sea Level). Default: true (ATL)
] call DMS_fnc_SpawnPersistentVehicle;
Returns the created vehicle object.
*/
private ["_vehicleClass", "_pos", "_pinCode", "_vehObj"];
_vehObj = objNull;
try
{
if !(params
[
["_vehicleClass","",[""]],
["_pos",[],[[]],[2,3]],
["_pinCode","",[0,""]]
])
then
{
throw (format ["invalid parameters: %1",_this]);
};
if !(isClass (configFile >> "CfgVehicles" >> _vehicleClass)) then
{
throw (format ["non-existent vehicle className: %1",_vehicleClass]);
};
if ((count _pos) isEqualTo 2) then
{
_pos set [2,0];
};
if (_pinCode isEqualType 0) then
{
if (_pinCode<0 || {_pinCode>9999}) then
{
throw (format ["invalid SCALAR _pinCode value (must be between 0 and 9999): %1",_pinCode]);
};
switch (true) do
{
case (_pinCode<10):
{
_pinCode = format ["000%1",_pinCode];
};
case (_pinCode<100):
{
_pinCode = format ["00%1",_pinCode];
};
case (_pinCode<1000):
{
_pinCode = format ["0%1",_pinCode];
};
default
{
_pinCode = str _pinCode;
};
};
};
if ((count _pinCode)!=4) then
{
throw (format ["invalid STRING _pinCode value (must be 4 digits): %1",_pinCode]);
};
_spawnATL = if ((count _this)>3) then {_this select 3} else {true};
// Create and set the vehicle
_vehObj = [_vehicleClass,_pos] call DMS_fnc_SpawnNonPersistentVehicle;
if (_spawnATL) then
{
_vehObj setPosATL _pos;
}
else
{
_vehObj setPosASL _pos;
};
// Save vehicle on exit.
_vehObj addEventHandler ["GetOut", { _this call ExileServer_object_vehicle_event_onGetOut}];
// Set up vars
_vehObj setVariable ["ExileIsPersistent", true];
_vehObj setVariable ["ExileAccessCode", _pinCode];
_vehObj setVariable ["ExileOwnerUID", "76561198027700602"]; // That is my (eraser1's) PUID. Just so you don't think I'm trying to be sneaky...
// Deny access until specified to do so.
_vehObj setVariable ["ExileIsLocked",-1];
_vehObj setVariable ["ExileLastLockToggleAt", time];
_vehObj setVariable ["ExileAccessDenied", true];
_vehObj setVariable ["ExileAccessDeniedExpiresAt", 999999];
}
catch
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnPersistentVehicle with %1!",_exception];
};
_vehObj