DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_SetAILocality.sqf
eraser1 9b8e4e1573 Static Missions! And MORE!
* ** NEW CONFIG VALUES:

|DMS_MaxStaticMissions|
|DMS_TimeToFirstStaticMission|
|DMS_TimeBetweenStaticMissions|
|DMS_StaticMissionTimeOut|
|DMS_StaticMissionTimeoutResetRange|
|DMS_StaticMinPlayerDistance|
|DMS_UsePredefinedMissionLocations|
|DMS_PredefinedMissionLocations|
|DMS_MinDistFromWestBorder|
|DMS_MinDistFromEastBorder|
|DMS_MinDistFromSouthBorder|
|DMS_MinDistFromNorthBorder|
|DMS_StaticMissionTypes|
**
* Added new value "DMS_Version".
* ** "DMS_fnc_SpawnAIStatic" is now "DMS_fnc_SpawnAIStaticMG";
donthasslethehoff, mercbase, and testmission have been updated with the
new names**
* DMS will now check to make sure that marker colors passed to
fn_CreateMarker are valid marker colors.
* You can now control how far away from each border a mission will spawn
(each border is separate: west, east, south, north). All "supported"
maps have config values adjusted in "map_configs".
* New salt flats base by [Darth Rogue from
SOA](http://soldiersofanarchy.net/).
* **IMPLEMENTED STATIC MISSIONS (initial version). "saltflats" is
currently the only static mission for Altis ONLY. However, it shouldn't
be too difficult to export it to other maps (once positions have been
adjusted). **
* Fixed a couple of outdated/inaccurate function documentation comments.
* **FINALLY REMOVED THE Default Value "-1" PARAMS RPT SPAM. I FOUND IT.
YESSSSS**
* Fixed fn_CleanUp producing debug logs even with debug disabled.
* Fixed the CleanUp list not Cleaning Up after itself (hah!).
* Added diag_tickTime and DMS_Version to debug logs.
* You can now define a custom function for DMS_FillCrate. It will be
passed params from _lootValues select 0. ** I haven't tested this at
all. Just keep that in mind ;) **
* You can now manually define mission spawning locations into an array,
and that array will be used to find a location. Each location will still
be checked for validity, and if no valid positions are found from the
list, a random one is then generated using the normal method. ** I
didn't test this part at all either :P **
* fn_FindSafePos should be even more efficient now, and even more
controllable.
* Quite a few new functions; most notably: fn_GroupReinforcementsManager
* fn_GroupReinforcementsManager is used by static missions to provide
reinforcements for AI once they fall below a certain threshold (and/or
any other parameters you provide). Make sure to check out the function
documentation and give any suggestions for new reinforcement types!
* New function "DMS_fnc_ImportFromM3E_Static" will simply import a base
from the provided file (under static). No conversion to relative
position or anything. Simply spawning, positioning, and disabling
simulation.
* Removed the check for being outside map edges from fn_isValidPosition.
* "hardcore" AI will now be even more difficult ;)
2015-10-30 21:18:58 -05:00

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/*
DMS_fnc_SetAILocality
Created by Defent and eraser1
Usage:
[
_groupOrUnit,
_posOrObject // Does not have to be defined if element 1 is a unit
] call DMS_fnc_SetAILocality;
Makes a random player within 3 KM of the AI unit or group the owner.
Offloading AI can increase server performance.
Could however have negative effects if target player has a potato PC.
*/
private ["_AI", "_pos", "_exit", "_client"];
_AI = param [0,objNull,[objNull,grpNull]];
if (isNull _AI) exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with null parameter; _this: %1",_this];
};
if ((typeName _AI)=="OBJECT") then
{
_pos = _AI;
}
else
{
_pos = param [1,"",[objNull,[]],[2,3]];
};
if (_pos isEqualTo "") exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with invalid position; this: %1",_this];
};
_client = objNull;
{
if ((alive _x) && {(_x distance2D _pos)<=3000}) exitWith
{
_client = _x;
};
} forEach allPlayers;
if (!isNull _client) then
{
ExileServerOwnershipSwapQueue pushBack [_AI,_client];
if (DMS_DEBUG) then
{
(format ["SetAILocality :: Ownership swap of %1 (%4) to %2 (%3) is added to ExileServerOwnershipSwapQueue.",_AI,name _client,getPlayerUID _client,typeName _AI]) call DMS_fnc_DebugLog;
};
}
else
{
if (DMS_DEBUG) then
{
(format ["SetAILocality :: No viable client found for the ownership of %1! _pos: %2",_AI,_pos]) call DMS_fnc_DebugLog;
};
};