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7a074042b1
* CONFIG VALUES: Changed "DMS_MissionTypes" to "DMS_BanditMissionTypes" * Renamed some variables to "future-proof" them * Placed all current missions under "bandit" subfolder to for easier future integration. * Created function "DMS_fnc_SpawnBanditMission" to handle bandit mission spawning (makes it easier to spawn missions via admin console). * Attached vehicle eventhandlers to DMS-spawned non-persistent vehicles. * Fixed the "lock" option appearing on DMS-spawned vehicles. |
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.. | ||
fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CalcPos.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_ImportFromM3E_Convert.sqf | ||
fn_ImportFromM3E.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnAIVehicle.sqf | ||
fn_SpawnBanditMission.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |