mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
0b0c290495
Added configurable distance to when cleanup will be aborted for an object with a player nearby. Created TargetsKilled function Rewrite BroadCastMissionStatus (the function was doing the same thing for each switch case except one, so I just put that in a select statement) Created function information for CleanUp. CleanUp was using "_this" instead of "_x" Created more/better debug info for CleanUp Changed calling parameters for FillCrate. Increased robustness of FillCrate. Made FillCrate prettier Created function information for FindSafePos Created function information for IsPlayerNearByARRAY (deprecated) Tweaks to MissionStatusCheck: Created debug log for empty "DMS_Mission_Arr" Fixed placement of index increase (otherwise deleteAt would remove incorrect element if it existed) Created MissionSuccessState Created logs for RemoveMarkers Created function information for RemoveMarkers + made it prettier Created function information for SelectMagazine Created TargetsKilled
68 lines
1.1 KiB
Plaintext
68 lines
1.1 KiB
Plaintext
/*
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DMS_TargetsKilled
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Created by eraser1
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Usage:
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[
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_unit,
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_group,
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_object
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] call DMS_TargetsKilled;
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Will accept non-array argument of group, unit, or object.
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*/
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if ((typeName _this) in ["GROUP","OBJECT"]) then
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG TargetsKilled :: Converting %1 into ARRAY",_this];
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};
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_this = [_this];
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};
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if (_this isEqualTo []) exitWith
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{
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diag_log "DMS ERROR :: Calling DMS_TargetsKilled with empty array!";
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};
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private "_killed";
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_killed = false;
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try
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{
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{
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if (((typeName _x) isEqualTo "OBJECT") && {!isNull _x && {alive _x}}) then
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{
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throw _x;
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}
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else
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{
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if !((typeName _x) isEqualTo "GROUP") exitWith
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{
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diag_log format ["DMS ERROR :: %1 is neither OBJECT nor GROUP!",_x];
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};
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{
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if (!isNull _x && {alive _x}) exitWith
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{
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throw _x;
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};
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false;
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} count (units _x);
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};
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false;
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} count _this;
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_killed = true;
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}
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catch
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{
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if (DMS_DEBUG) then {
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diag_log format ["DMS_DEBUG TargetsKilled :: %1 is still alive! All of %2 are not yet killed!",_exception,_this];
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};
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};
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_killed; |