Go to file
eraser1 7f839a2623 AI Vehicles!
#### September 14, 2015 (11:00 PM CST-America):
* NEW CONFIG VALUES: DMS_AIVehCleanUpTime, DMS_MinWaterDepth,
DMS_Bandit_Vehicle_MoneyGain, DMS_Bandit_Vehicle_RepGain.
* Changed default value of DMS_Bandit_Static_MoneyGain to 75,
DMS_Bandit_Static_RepGain to 15.
* NEW FUNCTION: DMS_fnc_SpawnAIVehicle.
* You can now spawn AI in vehicles.
* Improved cleanup method for AI in static guns.
* Working on improving OnKilled EH for AI in vehicles.
* FindSafePos should no longer check for parameters if the corresponding
blacklist radius is set to 0.
2015-09-14 22:50:09 -05:00
@ExileServer/addons/a3_dms AI Vehicles! 2015-09-14 22:50:09 -05:00
Pre-Packed PBO Minor Update for today... 2015-09-13 23:52:02 -05:00
.gitattributes 🎪 Added .gitattributes & .gitignore files 2015-08-25 17:54:33 +02:00
.gitignore 🎪 Added .gitattributes & .gitignore files 2015-08-25 17:54:33 +02:00
README.md AI Vehicles! 2015-09-14 22:50:09 -05:00

Instructions

See also: http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=242

To install:

Put the pre-packed PBO in your @ExileServer\addons\ directory. It should be alongside exile_server and exile_server_config.

If you are using infiSTAR and want to keep _CGM = true;, then set _UMW = true;, and add DMS_MissionMarkerCircle, DMS_MissionMarkerDot to _aLocalM, so your _aLocalM would look like:

    _aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];

IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:

The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all! HOWEVER: This requires you to change the organization of the crate in the mission.

Previously, _missionObjs was defined with the format:

[
	[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
	[_crate,_vehicle1,_vehicle2,...,_vehicleX],
	_crate_loot_values
]

Now you must define it as:

[
	[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
	[_vehicle1,_vehicle2,...,_vehicleX],
	[
		[_crate1,_crate_loot_values1],
		[_crate2,_crate_loot_values2]
	]
]

Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.

Optional:

To modify the config:

  • Download the a3_dms folder
  • Edit the config.sqf to your preferences.
  • Pack the a3_dms folder with a PBO tool (PBO Manager, Eliteness, or Arma 3 Tools suite)
  • Follow the "To install:" steps using the PBO you just created instead of the pre-packed one.

HEADLESS CLIENT:

Warning

Headless Client is currently broken in ArmA as of the 4th of September, do not use it as it WILL crash your server.

Add this code to the TOP of your initPlayerLocal.sqf

if (!hasInterface && !isServer) then
{
	1 spawn
	{
		waitUntil {player==player};
		DMS_HC_Object = player;
		publicVariableServer "DMS_HC_Object";
	};
};

Thanks:

Changelog:

September 14, 2015 (11:00 PM CST-America):

  • NEW CONFIG VALUES: DMS_AIVehCleanUpTime, DMS_MinWaterDepth, DMS_Bandit_Vehicle_MoneyGain, DMS_Bandit_Vehicle_RepGain.
  • Changed default value of DMS_Bandit_Static_MoneyGain to 75, DMS_Bandit_Static_RepGain to 15.
  • NEW FUNCTION: DMS_fnc_SpawnAIVehicle.
  • You can now spawn AI in vehicles.
  • Improved cleanup method for AI in static guns.
  • Working on improving OnKilled EH for AI in vehicles.
  • FindSafePos should no longer check for parameters if the corresponding blacklist radius is set to 0.

September 13, 2015 (11:45 PM CST-America):

  • Updated parameter type for "DMS_dynamicText_Size", as well as commented out description for "dynamicTextRequest". Will try to work on functionality for it soon.
  • Improved cleaning of AI units. There may still be issues, specifically with launchers. If there are, please let me know, and test it. The more info I have, the quicker it can be fixed :)

September 13, 2015 (1:00 AM CST-America):

  • New config value: DMS_AI_WP_Radius_base . Tiny waypoint radius for "base defence".
  • New mission: "mercbase". Known issue: Stuff gets messed up when the mission spawns on a steep slope. Blame BIS for breaking "BIS_fnc_findSafePos" :P
  • Added Taviana map safe pos params. (thanks JamieKG!)
  • New functions: "DMS_fnc_CalcPos" and "DMS_fnc_ImportFromM3E".
  • You can now import bases from Maca's awesome M3 Editor! Simply create the file under the "objects" folder, then call "DMS_fnc_ImportFromM3E"! Refer to the new "mercbase" mission as an example.
  • "DMS_fnc_ImportFromM3E" supports static position (make sure you pass [0,0,0] as the second parameter), relative position, as well as bank/pitch. In addition, you get parameter parsing, just like any other DMS function, so if you're messing around with stuff and make a mistake, it will tell you ;)
  • You can now specify which gun that an static AI spawns with.

September 12, 2015 (1:30 AM CST-America):

  • Added Esseker map safe pos params. (thanks Flowrider!)

September 11, 2015 (8:30 PM CST-America):

  • NEW CONFIG VALUES: DMS_GodmodeCrates and DMS_CrateCase_Sniper. DMS_GodmodeCrates is pretty self-explanatory :P
  • NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases" in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case" name (such as "Sniper") will make the crate spawn with the exact gear defined in the config. Refer to the testmission.sqf (line 80) and "DMS_CrateCase_Sniper" config for an example.
  • Spawned vehicles will now be LOCKED and INVINCIBLE until the mission is completed.
  • Spawned vehicles spawn with 100% fuel.
  • "Fixed" some cases where killing from a mounted gun would reset your money/respect (maybe).
  • Fixed some spelling errors and incorrect names in some of the mission messages/markers.
  • Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with custom maps, please let us know.
  • Fixed backpack spawning on the ground behind an AI unit that was supposed to get a launcher.

September 10, 2015 (6:00 PM CST-America):

  • NEW CONFIG VALUES: DMS_MarkerPosRandomization, DMS_MarkerPosRandomRadius, and DMS_RandomMarkerBrush
  • With the above configs, you can randomize the marker positions in a random position around the actual mission center.
  • You can also "force" DMS_fnc_CreateMarker to randomize (or not randomize) the marker position with optional boolean parameter of index 3.
  • Changed the default (non-randomized) circle marker "brush". It should be a solid circle.
  • Created new functions DMS_fnc_SelectOffsetPos and DMS_fnc_SelectRandomVal
  • Adjusted a couple functions to use them.
  • Fixed DMS_fnc_IsNearWater.

September 9, 2015 (10:00 PM CST-America):

  • Added static AI! The "donthasslethehoff" mission has them included by default. :D
  • New config values: DMS_Bandit_Static_MoneyGain and DMS_Bandit_Static_RepGain.
  • Future-proofed DMS_fnc_OnKilled. As a result, "DMS_BanditMoneyGainOnKill" is now DMS_Bandit_Soldier_MoneyGain, and "DMS_BanditRepGainOnKill" is now DMS_Bandit_Soldier_RepGain.
  • Added config value DMS_ai_disable_ramming_damage. Check the comment for more info :)
  • Removed config value "DMS_ai_static_skills"
  • Randomized vehicle spawn position for "cardealer" mission.
  • NOTE: If you use custom DMS_fnc_SpawnAISoldier calls, you will have to update your calling parameters! Make sure you add "Soldier" at the end of the array, or before _customGearSet if you're using it!
  • Added _launcher option for _customGearSet in DMS_fnc_SpawnAISoldier. NOTE: This changes the order of the gearset parameters for the AI. _launcher is between _items and _helmet! Use empty string "" if you don't want any launcher on the AI unit.

September 8, 2015 (11:00 PM CST-America):

  • AI Bodies should now be properly cleaned when run over (if configured to do so with DMS_remove_roadkill and DMS_remove_roadkill_chance).
  • Added config option DMS_credit_roadkill. If set to true, players will get poptabs/respect for running over AI. Default: false.
  • Fixed giving poptabs/respect for killing AI from vehicles. Passengers and mounted gunners should properly receive poptabs/respect when they kill AI.
  • Launchers should now be reliably removed from AI bodies that have them.

September 7, 2015 (7:00 PM CST-America):

  • AI bodies should now be cleared if configured to do so with "DMS_clear_AI_body" and "DMS_clear_AI_body_chance".

September 5, 2015 (1:00 AM CST-America):

  • Created new function "DMS_fnc_IsPlayerNearby" to replace "ExileServer_util_position_isPlayerNearby".
  • Fix IR Strobes spawning inside the crate and not appearing.

September 4, 2015 (11:20 PM CST-America):

  • Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
  • Accounted for case sensitivity in switch-do statements for SpawnAISolder.
  • Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
  • Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
  • Fixed spawning Binocs and Rangefinders/Designators on AI.