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https://github.com/Defent/DMS_Exile.git
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829943bf65
* **NEW CONFIG VALUES**: |DMS_MarkerText_ShowMissionPrefix| |DMS_MarkerText_MissionPrefix| |DMS_MarkerText_ShowAICount| |DMS_MarkerText_AIName| * New function: DMS_fnc_SpawnPersistentVehicle. It will spawn inaccessible vehicles by default and convert VALID pincode inputs to the proper format. * New mission: "Car Thieves" (thieves.sqf). It uses the new DMS_fnc_SpawnPersistentVehicle. When the mission is completed successfully, the code is displayed in the completion message. * You can now add a "prefix" to the marker text of each mission. * You can now display the number of remaining AI in the marker text (it should update about every 15 seconds). * Rearranged the missions in the config to look prettier. Don't judge. * Added the "Zamak", "Tempest", and "HEMMT" to "DMS_TransportTrucks" array. Removed "Exile_Car_Van_Black" * "dynamicTextRequest" messages will now appear at the top of the screen, so it shouldn't distract/block stuff in focus. * Fixed some spelling, improved some grammar (will require mission updates, it's really minor though).
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
class CfgPatches
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{
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class A3_dms
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions
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{
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class DMS
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{
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class main
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{
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file = "\x\addons\dms";
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class DMS_preInit
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{
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preInit = 1;
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};
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class DMS_postInit
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{
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postInit = 1;
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};
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};
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class compiles
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{
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file = "\x\addons\dms\scripts";
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class AddMissionToMonitor {};
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class AILocalityManager {};
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class BroadcastMissionStatus {};
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class CalcPos {};
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class CleanUp {};
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class CleanUpManager {};
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class CreateMarker {};
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class FillCrate {};
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class FindSafePos {};
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class FindSuppressor {};
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//class HeliParatroopers {};
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//class HeliPatrol {};
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class ImportFromM3E {};
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class ImportFromM3E_Convert {};
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class IsPlayerNearby {};
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class IsNearWater {};
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class IsValidPosition {};
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class MissionsMonitor {};
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class MissionSuccessState {};
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class OnKilled {};
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class RemoveMarkers {};
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class SelectRandomVal {};
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class SelectMagazine {};
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class SelectMission {};
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class SelectOffsetPos {};
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class SetAILocality {};
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class SetGroupBehavior {};
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class SpawnAIGroup {};
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class SpawnAIVehicle {};
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class SpawnAISoldier {};
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class SpawnAIStatic {};
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class SpawnBanditMission {};
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class SpawnCrate {};
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class SpawnMinefield {};
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class SpawnPersistentVehicle {};
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class SpawnNonPersistentVehicle {};
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class TargetsKilled {};
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};
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};
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};
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