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https://github.com/Defent/DMS_Exile.git
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829943bf65
* **NEW CONFIG VALUES**: |DMS_MarkerText_ShowMissionPrefix| |DMS_MarkerText_MissionPrefix| |DMS_MarkerText_ShowAICount| |DMS_MarkerText_AIName| * New function: DMS_fnc_SpawnPersistentVehicle. It will spawn inaccessible vehicles by default and convert VALID pincode inputs to the proper format. * New mission: "Car Thieves" (thieves.sqf). It uses the new DMS_fnc_SpawnPersistentVehicle. When the mission is completed successfully, the code is displayed in the completion message. * You can now add a "prefix" to the marker text of each mission. * You can now display the number of remaining AI in the marker text (it should update about every 15 seconds). * Rearranged the missions in the config to look prettier. Don't judge. * Added the "Zamak", "Tempest", and "HEMMT" to "DMS_TransportTrucks" array. Removed "Exile_Car_Van_Black" * "dynamicTextRequest" messages will now appear at the top of the screen, so it shouldn't distract/block stuff in focus. * Fixed some spelling, improved some grammar (will require mission updates, it's really minor though).
103 lines
2.3 KiB
Plaintext
103 lines
2.3 KiB
Plaintext
/*
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DMS_fnc_SpawnPersistentVehicle
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Created by eraser1
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Usage:
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[
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_vehicleClass, // STRING: Vehicle classname to spawn.
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_pos, // ARRAY (positionATL or position2d): Where the vehicle will be spawned (strict)
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_pinCode // STRING or NUMBER: String has to be 4 digits. Number has to be between 0-9999, and will be automatically formatted.
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] call DMS_fnc_SpawnPersistentVehicle;
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Returns the created vehicle object.
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*/
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private ["_vehicleClass", "_pos", "_pinCode", "_vehObj"];
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_OK = params
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[
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["_vehicleClass","",[""]],
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["_pos",[],[[]],[2,3]],
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["_pinCode","",[0,""]]
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];
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_vehObj = objNull;
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try
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{
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if (!_OK) then
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{
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throw (format ["invalid parameters: %1",_this]);
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};
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if ((count _pos) isEqualTo 2) then
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{
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_pos set [2,0];
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};
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if ((typeName _pinCode)=="SCALAR") then
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{
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if (_pinCode<0 || {_pinCode>9999}) then
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{
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throw (format ["invalid SCALAR _pinCode value (must be between 0 and 9999): %1",_pinCode]);
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};
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switch (true) do
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{
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case (_pinCode<10):
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{
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_pinCode = format ["000%1",_pinCode];
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};
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case (_pinCode<100):
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{
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_pinCode = format ["00%1",_pinCode];
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};
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case (_pinCode<1000):
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{
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_pinCode = format ["0%1",_pinCode];
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};
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default
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{
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_pinCode = str _pinCode;
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};
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};
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};
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if ((count _pinCode)!=4) then
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{
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throw (format ["invalid STRING _pinCode value (must be 4 digits): %1",_pinCode]);
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};
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// Create and set the vehicle
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_vehObj = [_vehicleClass,_pos] call DMS_fnc_SpawnNonPersistentVehicle;
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_vehObj setPosATL _pos;
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// Set up EHs
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_vehObj addEventHandler ["GetOut", { _this call ExileServer_object_vehicle_event_onGetOut}];
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_vehObj addMPEventHandler ["MPKilled", { _this call ExileServer_object_vehicle_event_onMPKilled}];
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// Set up vars
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_vehObj setVariable ["ExileIsPersistent", true];
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_vehObj setVariable ["ExileAccessCode", _pinCode];
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_vehObj setVariable ["ExileOwnerUID", "76561198027700602"]; // That is my (eraser1's) PUID. Just so you don't think I'm trying to be sneaky...
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// Deny access until specified to do so.
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_vehObj setVariable ["ExileIsLocked",-1];
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_vehObj setVariable ["ExileLastLockToggleAt", time];
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_vehObj setVariable ["ExileAccessDenied", true];
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_vehObj setVariable ["ExileAccessDeniedExpiresAt", 999999];
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}
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catch
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnPersistentVehicle with %1!",_exception];
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};
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_vehObj |