DMS_Exile/@ExileServer/addons/a3_dms/config.cpp
eraser1 8562289765 Some more required changes... sorry
* **You must update all of your mission files; the mission message
system as well as the calling parameters for DMS_fnc_FindSafePos have
been overhauled and will be incompatible with previous versions.**
* NEW CONFIG VALUES:

|DMS_ThrottleBlacklists|
|DMS_AttemptsUntilThrottle|
|DMS_ThrottleCoefficient|
|DMS_MinThrottledDistance|
* Decreased
"DMS_TraderZoneNearBlacklist","DMS_MissionNearBlacklist","DMS_WaterNearBlacklist"
* Changed "DMS_dynamicText_Color" to "#FFFFFF" (white)
* Replaced weapon classes in "DMS_CrateCase_Sniper" to the base classes;
all attachments should now spawn in the box separately.
* New function DMS_fnc_IsValidPosition (uses logic that was previously
from "DMS_fnc_FindSafePos").
* You can now manually define every individual parameter for
DMS_fnc_findSafePos per-mission, instead of using global parameters.
* AI will now be offloaded to an HC even with "DMS_ai_offload_to_client"
set to false.
* All of the previously "supported" values for
"DMS_PlayerNotificationTypes" are now PROPERLY supported.
DMS_PlayerNotificationTypes is now set to default "dynamicTextRequest"
and "systemChatRequest".
* Tweaked "cardealer" mission, the cars should no longer spawn inside of
each other.
2015-10-03 22:32:42 -05:00

70 lines
1.6 KiB
C++

class CfgPatches
{
class A3_dms
{
units[] = {};
weapons[] = {};
a3_DMS_version = 3.0;
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};
};
class CfgFunctions
{
class DMS
{
class main
{
file = "\x\addons\dms";
class DMS_preInit
{
preInit = 1;
};
class DMS_postInit
{
postInit = 1;
};
};
class compiles
{
file = "\x\addons\dms\scripts";
class AddMissionToMonitor {};
class AILocalityManager {};
class BroadcastMissionStatus {};
class CalcPos {};
class CleanUp {};
class CleanUpManager {};
class CreateMarker {};
class FillCrate {};
class FindSafePos {};
class FindSuppressor {};
//class HeliParatroopers {};
//class HeliPatrol {};
class ImportFromM3E {};
class ImportFromM3E_Convert {};
class IsPlayerNearby {};
class IsNearWater {};
class IsValidPosition {};
class MissionsMonitor {};
class MissionSuccessState {};
class OnKilled {};
class RemoveMarkers {};
class SelectRandomVal {};
class SelectMagazine {};
class SelectMission {};
class SelectOffsetPos {};
class SetAILocality {};
class SetGroupBehavior {};
class SpawnAIGroup {};
class SpawnAIVehicle {};
class SpawnAISoldier {};
class SpawnAIStatic {};
class SpawnBanditMission {};
class SpawnCrate {};
class SpawnMinefield {};
class SpawnNonPersistentVehicle {};
class TargetsKilled {};
};
};
};