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https://github.com/Defent/DMS_Exile.git
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8562289765
* **You must update all of your mission files; the mission message system as well as the calling parameters for DMS_fnc_FindSafePos have been overhauled and will be incompatible with previous versions.** * NEW CONFIG VALUES: |DMS_ThrottleBlacklists| |DMS_AttemptsUntilThrottle| |DMS_ThrottleCoefficient| |DMS_MinThrottledDistance| * Decreased "DMS_TraderZoneNearBlacklist","DMS_MissionNearBlacklist","DMS_WaterNearBlacklist" * Changed "DMS_dynamicText_Color" to "#FFFFFF" (white) * Replaced weapon classes in "DMS_CrateCase_Sniper" to the base classes; all attachments should now spawn in the box separately. * New function DMS_fnc_IsValidPosition (uses logic that was previously from "DMS_fnc_FindSafePos"). * You can now manually define every individual parameter for DMS_fnc_findSafePos per-mission, instead of using global parameters. * AI will now be offloaded to an HC even with "DMS_ai_offload_to_client" set to false. * All of the previously "supported" values for "DMS_PlayerNotificationTypes" are now PROPERLY supported. DMS_PlayerNotificationTypes is now set to default "dynamicTextRequest" and "systemChatRequest". * Tweaked "cardealer" mission, the cars should no longer spawn inside of each other.
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
class CfgPatches
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{
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class A3_dms
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions
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{
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class DMS
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{
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class main
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{
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file = "\x\addons\dms";
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class DMS_preInit
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{
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preInit = 1;
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};
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class DMS_postInit
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{
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postInit = 1;
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};
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};
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class compiles
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{
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file = "\x\addons\dms\scripts";
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class AddMissionToMonitor {};
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class AILocalityManager {};
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class BroadcastMissionStatus {};
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class CalcPos {};
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class CleanUp {};
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class CleanUpManager {};
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class CreateMarker {};
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class FillCrate {};
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class FindSafePos {};
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class FindSuppressor {};
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//class HeliParatroopers {};
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//class HeliPatrol {};
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class ImportFromM3E {};
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class ImportFromM3E_Convert {};
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class IsPlayerNearby {};
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class IsNearWater {};
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class IsValidPosition {};
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class MissionsMonitor {};
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class MissionSuccessState {};
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class OnKilled {};
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class RemoveMarkers {};
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class SelectRandomVal {};
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class SelectMagazine {};
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class SelectMission {};
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class SelectOffsetPos {};
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class SetAILocality {};
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class SetGroupBehavior {};
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class SpawnAIGroup {};
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class SpawnAIVehicle {};
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class SpawnAISoldier {};
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class SpawnAIStatic {};
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class SpawnBanditMission {};
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class SpawnCrate {};
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class SpawnMinefield {};
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class SpawnNonPersistentVehicle {};
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class TargetsKilled {};
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};
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};
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};
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