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* **You must update all of your mission files; the mission message system as well as the calling parameters for DMS_fnc_FindSafePos have been overhauled and will be incompatible with previous versions.** * NEW CONFIG VALUES: |DMS_ThrottleBlacklists| |DMS_AttemptsUntilThrottle| |DMS_ThrottleCoefficient| |DMS_MinThrottledDistance| * Decreased "DMS_TraderZoneNearBlacklist","DMS_MissionNearBlacklist","DMS_WaterNearBlacklist" * Changed "DMS_dynamicText_Color" to "#FFFFFF" (white) * Replaced weapon classes in "DMS_CrateCase_Sniper" to the base classes; all attachments should now spawn in the box separately. * New function DMS_fnc_IsValidPosition (uses logic that was previously from "DMS_fnc_FindSafePos"). * You can now manually define every individual parameter for DMS_fnc_findSafePos per-mission, instead of using global parameters. * AI will now be offloaded to an HC even with "DMS_ai_offload_to_client" set to false. * All of the previously "supported" values for "DMS_PlayerNotificationTypes" are now PROPERLY supported. DMS_PlayerNotificationTypes is now set to default "dynamicTextRequest" and "systemChatRequest". * Tweaked "cardealer" mission, the cars should no longer spawn inside of each other. |
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fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CalcPos.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_ImportFromM3E_Convert.sqf | ||
fn_ImportFromM3E.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_IsValidPosition.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnAIVehicle.sqf | ||
fn_SpawnBanditMission.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnMinefield.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |