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https://github.com/Defent/DMS_Exile.git
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15429d5712
Move mission variable initialization to mission_init Create mission_init Create selectMission Add "_missionSide" to missionstatuscheck params ("bandit" or "hero". Only "bandit" functionality currently)
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
/*
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DMS_selectMission
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Influenced by WAI
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Created by eraser1
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Selects/Spawns missions. Takes no arguments, returns nothing.
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*/
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private "_time";
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_time = diag_tickTime;
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if (DMS_RunningBMissionCount isEqualTo DMS_MaxBanditMissions) then
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{
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DMS_BMissionLastStart = _time;
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};
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if ((_time - DMS_BMissionLastStart >= DMS_TimeBetweenMissions) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then
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{
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private "_mission";
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DMS_MissionCount = DMS_MissionCount + 1;
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DMS_RunningBMissionCount = DMS_RunningBMissionCount + 1;
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DMS_BMissionLastStart = _time;
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_mission = DMS_MissionTypesArray call BIS_fnc_selectRandom;
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DMS_BMissionDelay = (DMS_TimeBetweenMissions select 0) + random((DMS_TimeBetweenMissions select 1) - (DMS_TimeBetweenMissions select 0));
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SelectMission :: Spawning mission: %1 | DMS_BMissionDelay set to %2",_mission,DMS_TimeBetweenMissions];
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};
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call compile preprocessFileLineNumbers (format ["\x\addons\DMS\missions\%1.sqf",_mission]);
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}; |